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TacticalWarfare

This is a work in progress.

A framework for making games. It is basically an application written in C++ with SFML.

The basic idea is that every user's application is self-contained. The model it hat a set of clients will play together, by choosing one of themselves to be the server, while the others connect to the server. Thus, every application will contain

  1. Server - an object that will only run of the person in question is running the server
  2. NetworkHandler - an object that connects to the server and handles sending and receiving information from it
  3. MainMenu - an object detailing the layout of the game's main menu
  4. Game - the game itself

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