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Feature/sugar pi for win32 (#14) #15
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Tom1975
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Tom1975
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Aug 25, 2024
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- Sugarpi Desktop application
- Add fancy effects on the menu
- Update : Circle 45.3.1
- CPCCore update
- dispmanx use & 32bits build
- Added : libschrift to display tt fonts. Reworked text display
- Update logo to fit 1920/1080 resolution.
- Adapt ratio to fit all screen ratio.
- Multilanguage support (FR/EN atm)
* Sugarpi Desktop application * add json launch for OpenOCD * Add fancy effects on the menu * Update : Circle 45.3.1 * Multicore & Direct2D implementation for desktop * CPCCore update * dispmanx use * Add 32bits build (for dispmanx tests) * Background with checkboard moving. * Added : libschrift to display tt fonts. Reworked text display * Update logo to fit 1920/1080 resolution. * Adapt ratio to fit all screen ratio. * Remove some logs; set fullname to be used instead of 12+1 * font / bmp Optimization + a thread for delayed init is added. * Config tweak; delay gamepad controller loading; Remove logs * Fix : Add RES folder creation * add : TAPE and DISK folders
* Use circle-stdlib * Update action to build only pi4 32bits at the moment.
# Conflicts: # SugarPiWin32/DisplayPiDesktop.h # src/ConfigurationManager.cpp # src/ConfigurationManager.h
* Fix menu with scroller. * Multilanguage added
* add tool to generate binary from image * Refactoring. * Keyboard config : add layout selection * Config builder for keyboard on the way * Add key selection + setting. * Add : save config * Keyboard refactoring, to have same behaviour for test / main Sugarpi * Remove regex. Code is smaller, and can be launched. * Update CPCCore Need some cleanup & population of configurations !
* Configuration selection GUI * Add configurations + fix display * Fix language and back menus * fix memory leaks * Update core
* Fix : Display of screen
* Fix morphing not finishing in the right place * Validate keyboard buffer on VSync. Key detection is far better
* Update submodule. Add GamecontrollerDB as submodule
* Add function key mechanism. Need to be used !
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