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2D liero/soldat-inspired game made in 2 MD during internal TouK hackaton

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TouK/QuaK

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Running

From CLI

./gradlew desktop:run

IDE

Starting the project from IDEA or any other IDE requires that working directory is set to core/assets (other than that you can find a playable demo on Release page) - see the below screenshot.

Run Configuration for Idea

How to build and run jar

./gradlew desktop:run
./gradlew desktop:dist
java -jar ./desktop/build/libs/desktop-1.0.jar

The first step (gradlew desktop:run) is required in order to build texture atlases

Keyboard controls

Left player:
A, D - left/right movement. W, S - up/down aim.

Left shift - weapon change.

Left control - jump (possible to do a double jump).

Left alt - shoot.

Right player:

Left/Right arrow - left/right movement.

Up/Down arrow - up/down aim

Right Shift - change weapon.

Right Control - jump.

Right Alt - shoot.

Uruchamianie

Z konsoli

./gradlew desktop:run

Z IDE

Jako projekt w idei (lub analogicznie w innym IDE) trzeba ustawić na obecną chwilę working directory w Run Configuration na core/assets - wtedy można z niej uruchomić.

Run Configuration for Idea

Sterowanie klawiatura

Lewy gracz:

A, D - lewo/prawo.

W, S - góra/dół (celowanie).

Lewy Shift - zmiana broni.

Lewy Control - skok (możliwy podwójny).

Lewy Alt - strzał.

Prawy gracz:

Left/Right arrow - lewo/prawo.

Up/down arrow - celowanie góra/dół.

Prawy Shift - zmiana broni.

Prawy Control - skok.

Prawy alt - strzał.

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2D liero/soldat-inspired game made in 2 MD during internal TouK hackaton

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