fix: incorrect buffer usage crashed fp32/16 processing. #19
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name: Build | |
on: | |
push: | |
pull_request: | |
jobs: | |
build-linux: | |
runs-on: ubuntu-22.04 | |
steps: | |
- uses: actions/checkout@v2 | |
- name: submodules-init | |
uses: snickerbockers/submodules-init@v4 | |
- name: Generate | |
working-directory: ${{github.workspace}} | |
run: cmake . -DVTFLIB_STATIC=ON -DVTFLIB_SHARED=ON -B ./build | |
- name: Build | |
working-directory: ${{github.workspace}} | |
run: cmake --build ./build | |
build-windows: | |
runs-on: windows-latest | |
strategy: | |
matrix: | |
build_config: ["Release"] | |
steps: | |
- uses: actions/checkout@v2 | |
- name: submodules-init | |
uses: snickerbockers/submodules-init@v4 | |
- name: Add MSBuild to PATH | |
uses: microsoft/setup-msbuild@v1 | |
- name: Generate Solution | |
working-directory: ${{github.workspace}} | |
run: cmake . -G "Visual Studio 17 2022" -B build | |
- name: Build | |
working-directory: ${{env.GITHUB_WORKSPACE}} | |
run: msbuild /m /p:Configuration=${{matrix.build_config}} build\vtflib.sln | |