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Groundwork for a multiplayer role-playing game that would take place in a predominantly food-themed world.

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TripleSteak/Final-Aisle

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Final-Aisle

Built: September 2020 – June 2021

Welcome to Final Aisle, what was going to be the first step to a multiplayer role-playing game that would take place in a predominantly food-themed world. This was, for the most part, a high school Unity/sockets learning project that didn't have a particular end goal defined. I played around with both a 2D and 3D Unity game client, but never got around to populating the world with more gameplay content :(

Features

  • A fantastical side-scrolling platformer-style 2D game client that takes place in a broccoli forest. Footage here;
  • A beautiful 3D low-poly open world with a couple of tents and a cozy fire pit. Footage here;
  • Centralized multiplayer server system driven by custom TCP packet communication, reinforced with compression and symmetric encryption;
  • Real-time multiplayer movements, including jumping, rolling, and crouching;
  • An account registration and creation system accompanied by SMTP email verification; and
  • Some degree of quirky character customization!

Final-Aisle

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Groundwork for a multiplayer role-playing game that would take place in a predominantly food-themed world.

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