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Converted turf-tesselate to Typescript (#2650)
* Renamed turf-tesselate/index.js to .ts in preparation for converting to Typescript. * Converted turf-tesselate to Typescript.
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declare module "earcut" { | ||
declare function earcut( | ||
vertices: number[], | ||
holes: number[], | ||
dimensions: number | ||
); | ||
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export default earcut; | ||
} |
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Original file line number | Diff line number | Diff line change |
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import { | ||
Feature, | ||
FeatureCollection, | ||
MultiPolygon, | ||
Polygon, | ||
Position, | ||
} from "geojson"; | ||
import earcut from "earcut"; | ||
import { polygon } from "@turf/helpers"; | ||
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/** | ||
* Tesselates a polygon or multipolygon into a collection of triangle polygons | ||
* using [earcut](https://github.com/mapbox/earcut). | ||
* | ||
* @name tesselate | ||
* @param {Feature<Polygon|MultiPolygon>} poly the polygon to tesselate | ||
* @returns {FeatureCollection<Polygon>} collection of polygon tesselations | ||
* @example | ||
* const poly = turf.polygon([[[11, 0], [22, 4], [31, 0], [31, 11], [21, 15], [11, 11], [11, 0]]]); | ||
* const triangles = turf.tesselate(poly); | ||
* | ||
* //addToMap | ||
* const addToMap = [poly, triangles] | ||
*/ | ||
function tesselate( | ||
poly: Feature<Polygon | MultiPolygon> | ||
): FeatureCollection<Polygon> { | ||
if ( | ||
!poly.geometry || | ||
(poly.geometry.type !== "Polygon" && poly.geometry.type !== "MultiPolygon") | ||
) { | ||
throw new Error("input must be a Polygon or MultiPolygon"); | ||
} | ||
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const fc: FeatureCollection<Polygon> = { | ||
type: "FeatureCollection", | ||
features: [], | ||
}; | ||
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if (poly.geometry.type === "Polygon") { | ||
fc.features = processPolygon(poly.geometry.coordinates); | ||
} else { | ||
poly.geometry.coordinates.forEach(function (coordinates) { | ||
fc.features = fc.features.concat(processPolygon(coordinates)); | ||
}); | ||
} | ||
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return fc; | ||
} | ||
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function processPolygon(coordinates: Position[][]) { | ||
const data = flattenCoords(coordinates); | ||
const dim = 2; | ||
const result = earcut(data.vertices, data.holes, dim); | ||
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const features: Feature<Polygon>[] = []; | ||
const vertices: Position[] = []; | ||
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result.forEach(function (vert: any, i: number) { | ||
const index = result[i]; | ||
vertices.push([data.vertices[index * dim], data.vertices[index * dim + 1]]); | ||
}); | ||
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for (var i = 0; i < vertices.length; i += 3) { | ||
const coords = vertices.slice(i, i + 3); | ||
coords.push(vertices[i]); | ||
features.push(polygon([coords])); | ||
} | ||
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return features; | ||
} | ||
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function flattenCoords(data: Position[][]) { | ||
const dim: number = data[0][0].length, | ||
result: { vertices: number[]; holes: number[]; dimensions: number } = { | ||
vertices: [], | ||
holes: [], | ||
dimensions: dim, | ||
}; | ||
let holeIndex = 0; | ||
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for (let i = 0; i < data.length; i++) { | ||
for (let j = 0; j < data[i].length; j++) { | ||
for (let d = 0; d < dim; d++) result.vertices.push(data[i][j][d]); | ||
} | ||
if (i > 0) { | ||
holeIndex += data[i - 1].length; | ||
result.holes.push(holeIndex); | ||
} | ||
} | ||
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return result; | ||
} | ||
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export { tesselate }; | ||
export default tesselate; |
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