Created on Linux Mint 21.2 Cinnamon.
SDL2 framework for graphics, Piskel for creating sprites.
Purpose was to practise cpp and SDL2.
Embedded system visual simulator. User turns the device on with RETURN, and
increases/decreases the input energy with ARR_UP/ARR_DOWN.
Device visualizes the change of energy with a moving slider,
whereas a variable value with running number.
Variable is the cube of energy.
Device enters error state when variable reaches value >= 1000.
device0.mp4
-Controller knob sprite rotation
-Resolution options. Base window size is 1280 x 720
-Texture size scaling with the altered resolution
-Framerate limit to 60
-Device memory usage in terminal output