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[HDRP] Bunch of fixes for HDRP (Version 23)
Gathering of PRs [SpeedTree] Fix flying static trees (#35468) [HDRP] Fix Turkish OS incorrectly deducing DLSS is not available due to culture-variant lowercasing in DLSSPass.cs (#36628) Update ReflectionProxyVolumeComponentEditor.cs (#36658) Change shadowsWithValidData access to TryAdd (#36678) [HDRP][XR] Skip rendering when XR renders terrain in multipass with multicull. (#35449) Updating path tracing docs with lack of box light support. (#36713) Limit lightShadowCasterMode to only affect caster culling when using shadowmask (#36637) [SpeedTree] ImporterInspector: Fix null ref exception when making/saving changes on the asset (#36028) add object space (#36542) [HDRP] Update documentation to add limitation for an issue with Decal (#28587) Updated documentation for view dependent changes (#35348) Reset decal cached draw distances (#36642)
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...efinition/Documentation~/snippets/shader-properties/surface-options/velocity.md
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<tr> | ||
<td>**Add Custom Velocity**</td> | ||
<td>Indicates whether HDRP changes the motion vector according to the provided velocity. HDRP adds the provided velocity (the difference between the current frame position and the last frame position) to the motion vector calculation. This provides correct motion vector calculations for any procedural geometry that HDRP calculates outside of Shader Graph. The motion vector still takes into account other deformations (for example, skinning or vertex animation).</td> | ||
<td>Indicates whether HDRP changes the motion vector according to the provided velocity. HDRP adds the provided velocity (the difference between the current frame position and the last frame position in Object space) to the motion vector calculation. This provides correct motion vector calculations for any procedural geometry that HDRP calculates outside of Shader Graph. The motion vector still takes into account other deformations (for example, skinning or vertex animation).</td> | ||
</tr> |
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