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Merge branch 'develop' into performance/frame-time-test-trial
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stefanunity authored Oct 23, 2024
2 parents 9d8d5f7 + 94c260e commit 80f7c70
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18 changes: 11 additions & 7 deletions .github/pull_request_template.md
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### Description

_Please fill this section with a description what the pull request is trying to address._
_Please fill this section with a description what the pull request is trying to address and what changes were made._

### Changes made

_Please write down a short description of what changes were made._

### Testing
### Testing status & QA

_Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or created any testing project please link them here too for QA._

### Risk
### Overall Product Risks

_Please rate the potential complexity and halo effect from low to high for the reviewers. Note down potential risks to specific Editor branches if any._

- Complexity:
- Halo Effect:

### Comments to reviewers

_Please describe the potential risks of your changes for the reviewers._
_Please describe any additional information such as what to focus on, or historical info for the reviewers._

### Checklist

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2 changes: 1 addition & 1 deletion Assets/Samples/InGameHints/InGameHintsActions.cs
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@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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2 changes: 1 addition & 1 deletion Assets/Samples/SimpleDemo/SimpleControls.cs
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@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// version 1.11.3
// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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20 changes: 11 additions & 9 deletions Assets/Tests/InputSystem/Plugins/UITests.cs
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Expand Up @@ -3876,8 +3876,8 @@ public IEnumerator UI_WhenCursorIsLockedToScreenCenter_PointerEnterAndExitEvents
#if UNITY_2022_3_OR_NEWER // displayIndex is only available from 2022.3 onwards

[UnityTest]
#if UNITY_TVOS
[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
#if UNITY_TVOS || UNITY_ANDROID
[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
#endif
public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnScreenSpaceCanvas()
{
Expand Down Expand Up @@ -3927,9 +3927,8 @@ public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnScreenSpaceCanv
}

[UnityTest]
#if UNITY_TVOS
[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
#else
#if UNITY_TVOS || UNITY_ANDROID
[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
#endif
public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnOverlayCanvas()
{
Expand Down Expand Up @@ -3980,8 +3979,8 @@ public IEnumerator UI_DisplayIndexMatchesDisplayWithTouchscreenOnOverlayCanvas()
}

[UnityTest]
#if UNITY_TVOS
[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
#if UNITY_TVOS || UNITY_ANDROID
[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
#endif
public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnScreenSpaceCanvas()
{
Expand Down Expand Up @@ -4032,6 +4031,9 @@ public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnScreenSpaceCanvas()
}

[UnityTest]
#if UNITY_ANDROID
[Ignore("Failing on Android https://jira.unity3d.com/browse/ISX-2029")]
#endif
public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnOverlayCanvas()
{
// Setup the Test Scene
Expand Down Expand Up @@ -4082,8 +4084,8 @@ public IEnumerator UI_DisplayIndexMatchesDisplayWithMouseOnOverlayCanvas()
}

[UnityTest]
#if UNITY_TVOS
[Ignore("Failing on tvOS https://jira.unity3d.com/browse/ISX-448")]
#if UNITY_TVOS || UNITY_ANDROID
[Ignore("Failing on TVOS & Android https://jira.unity3d.com/browse/ISX-2029")]
#endif
public IEnumerator UI_DisplayIndexMatchesDisplayMultiplePointers()
{
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