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NEW: Input System Profiler Module #2038
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var controlCount = ProfilerDriver.GetFormattedCounterValue(selectedFrameIndex, | ||
InputStatistics.Category.Name, InputStatistics.ControlCountName); | ||
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m_UpdateCountLabel.text = $"{InputStatistics.UpdateCountName}: {updateCount}"; |
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This is just a basic label list at the moment. Is it possible to pass any extra information via the profiler API? Or extract sample data to e.g. create a distribution within detail window?
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There is a ProfilerRecorder that you can use to gather samples, which then allows you to do more statistical computations.
{ | ||
try | ||
{ | ||
DoUpdate(updateType, ref eventBuffer); |
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This needs more work to extract some stuff from DoUpdate below
InputStatistics.EventSize.Value += totalEventSizeBytes; | ||
InputStatistics.AverageLatency.Value += ((totalEventLag / totalEventCount) * 1e9); | ||
InputStatistics.MaxLatency.Value += (maxEventLag * 1e9); | ||
InputStatistics.EventProcessingTime.Value += eventProcessingTime * 1e9; // TODO Possible to replace Stopwatch with marker somehow? |
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I guess this last line here is an anti pattern, ideally I would like to include the Update profiler marker into the profiler module, is this possible?
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During hackweek I used StopWatch. It was preallocated and reset and reused every frame and accumulated in a ProfilerCounter
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which is what it looks like you're doing here :)
My first thought looking at the window is the mix of types being presented. I see Counters, Memory Size, and Times. It looks a little bit busy and hard to know what I'm looking at exactly. Overall I think this is a great idea. I wonder if there's a way we can group like values together within one window. |
Agreed, I just saw other modules were doing that and replicated it. I think there is opportunity to slip things into separate modules to handle it, e.g. Latency and Input System Counters. I wonder if execution time should even be there since its covered by the ProfilerMarkers anyway..... |
Description
Made a draft implementation of a Profiler Module for the Input System based on lack of observability to work as an aid in understanding system mechanics. Hopefully could work as an embryo of something more refined if considered a good idea.
Testing status & QA
Just a prototype at this point. Try it out and suggest or contribute to this PR to make it more useful.
Overall Product Risks
Some more work likely need to be done to InputManager.OnUpdate to make that method cleaner and this work more reliably.
Might not be possible to merge unless minimum Unity version requirement is changed to 2020.1. (Profiler package dependency)
Comments to reviewers
At this point mainly looking for feedback and suggestions since this was unplanned work.
Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: