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Add cpm.

Add cpm. #183

Workflow file for this run

name: V-Sekai Builds
on:
push:
branches:
- main
tags:
- "*"
pull_request:
env:
GAME_NAME: vsekai_goal_plan_
GODOT_REF: groups-4.2.2023-11-29T013556Z
GODOT_REPOSITORY: v-sekai/godot
SCONSFLAGS: verbose=yes warnings=extra werror=no module_text_server_fb_enabled=yes use_thinlto=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-deploy
cancel-in-progress: true
jobs:
build:
runs-on: ${{ matrix.runs-on }}
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: linux_editor_win_deploy
runs-on: ubuntu-22.04
cache-name: linux-editor-deploy-windows-editor
target: editor
tests: false
sconsflags: linker=gold precision=double use_mingw=yes
doc-test: false
bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64
deploy-bin: ./godot/bin/godot.windows.editor.double.x86_64.exe
editor-bin-name: godot.windows.editor.double.x86_64.exe
proj-conv: false
artifact: true
platform: linuxbsd
deploy: true
deploy-pdb: true
deploy-platform: windows
export-platform: Windows
arch: _x86_64
deploy-platform-target: editor
- name: linux_editor_linux_deploy
runs-on: ubuntu-22.04
cache-name: linux-editor-deploy-linux-editor
target: editor
tests: false
sconsflags: linker=gold precision=double use_llvm=yes
doc-test: false
bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64.llvm
deploy-bin: ./godot/bin/godot.linuxbsd.editor.double.x86_64.llvm
editor-bin-name: godot.linuxbsd.editor.double.x86_64.llvm
proj-conv: false
artifact: true
platform: linuxbsd
deploy: true
deploy-platform: linux
export-platform: Linux
arch: _x86_64
deploy-platform-target: editor
- name: macos_editor_macos_deploy
runs-on: "macos-latest"
cache-name: macos-editor-deploy-macos-editor
target: editor
tests: false
sconsflags: linker=gold precision=double
doc-test: false
bin: ./godot/bin/godot.macos.editor.double.x86_64
deploy-bin: ./godot/bin/godot.macos.editor.double.x86_64
editor-bin-name: godot.macos.editor.double.x86_64
proj-conv: false
artifact: true
platform: macos
deploy: true
deploy-platform: macos
export-platform: Mac
arch: _x86_64
deploy-platform-target: editor
steps:
- name: Harden Runner
uses: step-security/harden-runner@eb238b55efaa70779f274895e782ed17c84f2895 # v2.6.1
with:
egress-policy: audit
- uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v3.5.2
- name: Linux dependencies for gold linker
if: ${{ matrix.platform == 'linux' }}
run: |
sudo apt-get install -qq binutils
shell: bash
- name: Install MinGW
if: ${{ matrix.deploy-platform == 'windows' }}
run: |
sudo add-apt-repository ppa:savoury1/build-tools
sudo apt-get update
sudo apt-get install mingw-w64
sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
shell: bash
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup Vulkan SDK
if: ${{ matrix.platform == 'macos' }}
run: |
sh ./.github/install_vulkan_sdk_macos.sh
- name: Set up Emscripten latest
if: ${{ matrix.platform == 'web' || matrix.deploy-platform == 'web'}}
uses: mymindstorm/setup-emsdk@d233ac12b0102f74ca199f5dad7a4e2c13a8a745 # v13
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Verify Emscripten setup
if: ${{ matrix.platform == 'web' || matrix.deploy-platform == 'web'}}
run: |
emcc -v
shell: bash
- name: Setup python, scons and golang
uses: ./.github/actions/godot-deps
with:
godot-ref: ${{ env.GODOT_REF }}
godot-repository: ${{ env.GODOT_REPOSITORY }}
- name: Set up .NET Sdk
uses: actions/setup-dotnet@4d6c8fcf3c8f7a60068d26b594648e99df24cee3 # v4.0.0
if: ${{ matrix.build-mono }}
with:
dotnet-version: "6.0.x"
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@d1fed1fac9e94d30e23b5a82dba4e2963e71d2e7 # master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
deploy: ${{ matrix.deploy }}
deploy-platform: ${{ matrix.deploy-platform }}
deploy-platform-target: ${{ matrix.deploy-platform-target }}
- name: Compilation
if: ${{ matrix.deploy-platform == 'windows' || matrix.deploy-platform == 'web' }}
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: ${{ matrix.platform }}
target: ${{ matrix.target }}
tests: false
deploy: false
deploy-platform: ${{ matrix.platform }}
deploy-platform-target: ${{ matrix.target }}
- name: Generate build constants
uses: ./.github/actions/vsk-generate-constants
- name: Export Game
if: ${{ matrix.deploy }}
run: |
mkdir -p .godot/editor .godot/imported export_${{ matrix.deploy-platform }}
chmod +x ${{ matrix.bin }}
${{ matrix.bin }} --headless --xr-mode off --export-pack ${{ matrix.export-platform }} `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck --path . || true
timeout-minutes: 10
shell: bash
- name: Prepare artifacts
if: ${{ matrix.deploy }}
run: |
ls
# Check if the .pck file exists
if [ ! -f ./${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck ]; then
echo "Error: ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck does not exist."
exit 1
fi
# Check if the path to the .pck file is correct
if [ ! -f `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck ]; then
echo "Error: The path to ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck is incorrect."
exit 1
fi
rm -rf ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}
export TARGET=${{ env.GAME_NAME }}${{ matrix.deploy-platform }}
mkdir -p $TARGET
# If deploy platform is windows, append .exe to the binary
if [ "${{ matrix.deploy-platform }}" == "windows" ]; then
cp -rf ${{ matrix.deploy-bin }} $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.exe
else
cp -rf ${{ matrix.deploy-bin }} $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}
fi
cp -rf `pwd`/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck $TARGET/${{ env.GAME_NAME }}${{ matrix.deploy-platform }}.pck
7z a -r $TARGET.zip $TARGET
shell: bash
- name: Upload Godot Artifact Export
if: ${{ matrix.deploy }}
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392 # v4.0.0
with:
name: ${{ env.GAME_NAME }}${{ matrix.deploy-platform }}
path: |
${{ env.GAME_NAME }}${{ matrix.deploy-platform }}
- name: Generate C# glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
shell: bash
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
shell: bash
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --test --headless
shell: bash
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
shell: bash
- name: Test project converter
if: ${{ matrix.proj-conv }}
run: |
mkdir -p converter_test
cd converter_test
touch project.godot
${{ matrix.bin }} --headless --validate-conversion-3to4
cd ..
rm converter_test -rf
shell: bash
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
chmod +x godot/bin/godot.* || true
shell: bash
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
name: ${{ matrix.cache-name }}
release:
needs: [build]
if: startsWith(github.ref, 'refs/tags/')
runs-on: ubuntu-latest
steps:
- name: Harden Runner
uses: step-security/harden-runner@eb238b55efaa70779f274895e782ed17c84f2895 # v2.6.1
with:
egress-policy: audit
- name: Download Artifacts
uses: actions/download-artifact@f44cd7b40bfd40b6aa1cc1b9b5b7bf03d3c67110 # v4.1.0
- name: List files
run: |
ls -R ${{ env.GAME_NAME }}windows${{ matrix.arch }}
ls -R ${{ env.GAME_NAME }}linux${{ matrix.arch }}
ls -R linux-editor-deploy-windows-editor
ls -R linux-editor-deploy-linux-editor
ls -R macos-editor-deploy-macos-editor
shell: bash
- name: Archive files
run: |
zip -r ${{ env.GAME_NAME }}windows${{ matrix.arch }}.zip ${{ env.GAME_NAME }}windows${{ matrix.arch }}
zip -r ${{ env.GAME_NAME }}linux${{ matrix.arch }}.zip ${{ env.GAME_NAME }}linux${{ matrix.arch }}
zip -r linux-editor-deploy-windows-editor.zip linux-editor-deploy-windows-editor
zip -r linux-editor-deploy-linux-editor.zip linux-editor-deploy-linux-editor
zip -r macos-editor-deploy-macos-editor.zip macos-editor-deploy-macos-editor
- name: Create and Upload Release
uses: softprops/action-gh-release@de2c0eb89ae2a093876385947365aca7b0e5f844 # v1
with:
files: |
${{ env.GAME_NAME }}windows${{ matrix.arch }}.zip
${{ env.GAME_NAME }}linux${{ matrix.arch }}.zip
linux-editor-deploy-windows-editor.zip
linux-editor-deploy-linux-editor.zip
macos-editor-deploy-macos-editor.zip
generate_release_notes: true
draft: false
prerelease: true
append_body: true
env:
GITHUB_TOKEN: ${{ secrets.VSEKAI_GITHUB_TOKEN }}