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Run file format for code conventions.
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fire committed Sep 19, 2023
1 parent 75a583a commit 51410eb
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Showing 3 changed files with 74 additions and 14 deletions.
28 changes: 14 additions & 14 deletions modules/many_bone_ik/src/many_bone_ik_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1334,20 +1334,20 @@ void ManyBoneIK3D::setup_humanoid_bones(bool p_set_targets) {
continue;
}
bool isFinger = bone_name.ends_with("ThumbMetacarpal") ||
bone_name.ends_with("ThumbProximal") ||
bone_name.ends_with("ThumbDistal") ||
bone_name.ends_with("IndexProximal") ||
bone_name.ends_with("IndexIntermediate") ||
bone_name.ends_with("IndexDistal") ||
bone_name.ends_with("MiddleProximal") ||
bone_name.ends_with("MiddleIntermediate") ||
bone_name.ends_with("MiddleDistal") ||
bone_name.ends_with("RingProximal") ||
bone_name.ends_with("RingIntermediate") ||
bone_name.ends_with("RingDistal") ||
bone_name.ends_with("LittleProximal") ||
bone_name.ends_with("LittleIntermediate") ||
bone_name.ends_with("LittleDistal");
bone_name.ends_with("ThumbProximal") ||
bone_name.ends_with("ThumbDistal") ||
bone_name.ends_with("IndexProximal") ||
bone_name.ends_with("IndexIntermediate") ||
bone_name.ends_with("IndexDistal") ||
bone_name.ends_with("MiddleProximal") ||
bone_name.ends_with("MiddleIntermediate") ||
bone_name.ends_with("MiddleDistal") ||
bone_name.ends_with("RingProximal") ||
bone_name.ends_with("RingIntermediate") ||
bone_name.ends_with("RingDistal") ||
bone_name.ends_with("LittleProximal") ||
bone_name.ends_with("LittleIntermediate") ||
bone_name.ends_with("LittleDistal");
if (isFinger) {
continue;
}
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30 changes: 30 additions & 0 deletions modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,33 @@
/**************************************************************************/
/* skeleton_profile_humanoid_constraint.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#include "skeleton_profile_humanoid_constraint.h"
#include "core/math/math_defs.h"

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30 changes: 30 additions & 0 deletions modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,33 @@
/**************************************************************************/
/* skeleton_profile_humanoid_constraint.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#pragma once

#include "scene/resources/skeleton_profile.h"
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