Releases: WGH-/SpectatorUI
Releases · WGH-/SpectatorUI
SpectatorUI v2.5
New version has been released on the 13th of April, 2014.
- This mutator greatly improves spectator's experience by providing many convenient features.
Spectate
button available in mid game menu- Nickname beacons displayed above players
- When viewing from the first person, nickname of the POV is displayed in the corner.
- Convenient player selection menu available using the mouse scroll
- Adjustable camera speed and FOV
- Up to ten savable bookmarks per map, editable directly in-game. An example set of bookmarks for WAR-Downtown is included in the archive.
- Notifications of powerups, superweapons and flags being taken, with an option to jump to the player
- Timer for powerups, armor pickups and super weapons (Kismet-activated pickup factories are also supported)
- Quake Live-like follow powerup and follow killer modes.
The mutator correctly works in network games. Server-side demos are also fully supported.
Changelog:
- Follow killer mode now changes players only if killer kills POV.
It used to change it every time someone kills anyone on the server. - Follow powerup mode now ignores armor and health pickups.
- Added "now viewing X" text when spectating from 1st person camera.
- Added "ghost" console command to make free camera ignore world geometry,
passing right through it. - Follow killer and powerup modes, and other settings are now saved into config,
and thus persist across map changes and game restarts. - Added unattended mode (can be enabled with console command). When in this mode,
it's ensured that camera always watches someone. By default, camera tends to
become free-roaming after map changes and when POV disconnects. - Warfare orb events (picked up, dropped, etc.) are now reported as well,
with option to jump to the event's instigator. - Accidentally, flag pickup messages are no longer customizable (due to their complexity).
- Fixed maps without default Kismet sequence (again).
This time, pickup timers weren't updated after first event fired.