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README tweaks
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WakeRealityDev committed Aug 28, 2017
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -14,7 +14,7 @@ To make a desktop app to run Glulxe interpreter stories:
3. Open the Thunderquake_Qt_GitHub.pro file in Qt Creator
4. Try to run on your desktop

It should automatically scan your entire hard drive for .gblorb files for Glulx stories. Download some story files before you start the app. If the search does not work on your system, please ask for help and I can give some tips on revising the starting path logic.
It should automatically scan your entire hard drive for .gblorb files for Glulx stories. Download some story files before you start the app. If the search does not work on your system, grep the code for "APPDEV_TEST_SETA" and please ask for help and I can give some tips on revising the starting path logic.

The bash script in #2 is pretty simple, if you are on non-Linux system you can easily run these steps by hand.

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2 changes: 1 addition & 1 deletion README_state_of_this_app_code_as_Glk_frontend.txt
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Expand Up @@ -17,7 +17,7 @@ This app started from the Qt 5.9.1 example app for text-editor. It is a rich-tex

The assumption was that a rich text editor already knew how to do all the text formatting that Glk needs: change text colors, alignment of paragraphs, bold, underline, font size changes, etc.

This has proven, so far, to be a decent enough assumption. During development, it can be useful to re-enable all the toobar icons for the original text edit, do not define HIDE_TEXT_EDIT_TOOLBARS in .pro file.
This has proven, so far, to be a decent enough assumption. During development, it can be useful to re-enable all the toobar icons for the original TextEdit example app, do not define HIDE_TEXT_EDIT_TOOLBARS in .pro file.


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