This project replicates the Audio Processing Unit (APU) of vintage video games.
- Tiles: 2x2
- DFF: 417
- Total Cells: 2549
- Utilization: 32%
TT04 devices from the eFabless Multi-Project Wafer (MPW) shuttle are delivered in QFN-64 packages, mounted on a daughterboard for breakout.
Based on data from:
- https://github.com/efabless/caravel_board/blob/main/hardware/breakout/caravel-M.2-card-QFN/caravel-M.2-card-QFN.pdf
- https://github.com/TinyTapeout/tt-multiplexer/blob/main/docs/INFO.md
- https://open-source-silicon.slack.com/archives/C016N88BX44/p1688915892223379
Signal | Name | Dir | QFN | PCB |
---|---|---|---|---|
mprj_io[0] | jtag | in | 31 | |
mprj_io[1] | sdo | out | 32 | |
mprj_io[2] | sdi | in | 33 | |
mprj_io[3] | csb | in | 34 | |
mprj_io[4] | sck | in | 35 | |
mprj_io[5] | user_clk | out | 36 | |
mprj_io[6] | clk | in | 37 | |
mprj_io[7] | rst_n | in | 41 | |
mprj_io[8] | ui_in[0] | in | 42 | |
mprj_io[9] | ui_in[1] | in | 43 | |
mprj_io[10] | ui_in[2] | in | 44 | |
mprj_io[11] | ui_in[3] | in | 45 | |
mprj_io[12] | ui_in[4] | in | 46 | |
mprj_io[13] | ui_in[5] | in | 48 | |
mprj_io[14] | ui_in[6] | in | 50 | |
mprj_io[15] | ui_in[7] | in | 51 | |
mprj_io[16] | uo_out[0] | out | 53 | |
mprj_io[17] | uo_out[1] | out | 54 | |
mprj_io[18] | uo_out[2] | out | 55 | |
mprj_io[19] | uo_out[3] | out | 57 | |
mprj_io[20] | uo_out[4] | out | 58 | |
mprj_io[21] | uo_out[5] | out | 59 | |
mprj_io[22] | uo_out[6] | out | 60 | |
mprj_io[23] | uo_out[7] | out | 61 | |
mprj_io[24] | uio[0] | bid | 62 | |
mprj_io[25] | uio[1] | bid | 2 | |
mprj_io[26] | uio[2] | bid | 3 | |
mprj_io[27] | uio[3] | bid | 4 | |
mprj_io[28] | uio[4] | bid | 5 | |
mprj_io[29] | uio[5] | bid | 6 | |
mprj_io[30] | uio[6] | bid | 7 | |
mprj_io[31] | uio[7] | bid | 8 | |
mprj_io[32] | sel_ena | in | 11 | |
mprj_io[33] | spare | 12 | ||
mprj_io[34] | sel_inc | in | 13 | |
mprj_io[35] | spare | 14 | ||
mprj_io[36] | sel_rst_n | in | 15 | |
mprj_io[37] | spare | 16 |
The audio portion of the project consists of two rectangular pulse generators, a triangle wave generator, and a noise generator. Each module is controlled by four 8-bit registers. Configurable parameters are the frequency, duty cycle, sweep, decay, and note duration.
An explanation of register functions can be found on the NESDEV website. Only the lower 4-bits of the address are decoded.
- A register address and data are recovered from two consecutive serial bytes.
- A byte with the msb=0 is considered the first byte with 7-bits of data.
- A byte with msb=1 is considered the second byte with the remaining 1-bit of data and a 6-bit address.
- A ready flag is generated after receiving the second byte.
Byte 1 Byte 2
Start D0 D1 D2 D3 D4 D5 D6 0 Stop Start D7 A0 A1 A2 A3 A4 A5 1 Stop
Signal | Name | Signal | Name |
---|---|---|---|
clk | 1.79 MHz | ena | spare |
rst_n | spare | uio_oe[7:0] | spare |
ui_in[0] | spare | uo_out[0] | blink |
ui_in[1] | spare | uo_out[1] | link |
ui_in[2] | rx | uo_out[2] | tx |
ui_in[3] | spare | uo_out[3] | pwm |
ui_in[4] | spare | uo_out[4] | square1 |
ui_in[5] | spare | uo_out[5] | square2 |
ui_in[6] | spare | uo_out[6] | triangle |
ui_in[7] | spare | uo_out[7] | noise |
uio_in[7:0] | spare | uio_out[7:0] | spare |
The ChipTune project can be interfaced to a computer COM port (9600,n,8,1). An analog PWM filter and audio driver are needed for the test rig.
The following serial strings will activate example functions
# Square 1
08 82 30 80 00 84 00 86 #Clear
27 83 02 81 7E 85 08 86 #PlaySmallJump
27 83 02 81 7C 84 09 86 #PlayBigJump
13 83 1E 81 3A 84 0A 86 #PlayBump
19 83 1E 81 0A 84 08 86 #PlayFireballThrow
4B 83 1F 81 6F 85 08 86 #PlaySmackEnemy
1C 83 1E 81 7E 85 08 86 #PlaySwimStomp
08 82 3F 81 17 84 01 86 #400Hz
# Square 2
30 88 08 8A 00 8C 00 8E #Clear
18 89 7F 8A 71 8C 08 8E #PlayTimerTick
0D 89 7F 8A 71 8C 08 8E #PlayCoinGrab
1F 89 14 8B 79 8D 0A 8E #PlayBlast
7F 88 5D 8A 71 8C 08 8E #PlayPowerUpGrab
3F 89 08 8A 17 8C 01 8E #400Hz
# Triangle
00 91 00 92 00 94 00 96 #Clear
00 92 0B 95 00 96 40 91 #400Hz
# Noise
30 98 00 9A 00 9C 00 9E #Clear
00 9A 00 9E 05 9D 3F 98 #300Hz
- CLK is a 1.789733 MHz clock
- RX is a UART input (9600,8,N,1)
- BLINK is an LED status indicator with a 1 Hz rate
- LINK is an LED activity indicator of the RX signal
- PWM is the pulse-width modulated audio output
- TX generates a frame synchonization character (0x80)
- None
All relevant signals are available on the motherboard's PMOD connectors. The system clock is generated on the motherboard.
An external serial port can play synthetic game music through this TT04 project.