Custom Gametypes for Warfork
- gt_ftag - Classic Freeze Tag (
ft
) and Freeze Tag Clan Arena (ftca
) - gt_ffaa - Free For All Arena (FFA CA, no teams, no rounds)
- gt_aa - Ammo Arena (Best-of-3 Duel Arena, less starting ammo, ammo pickups, only 1 EB)
- gt_rbduel - Round-Based Duel (Duel, round ends and everything resets when a player dies, first to win 3 rounds is the winner)
- gt_thunder - Thunder Pack
- Thunder (LG-only, infinite ammo, FFA style, players start with 250 health, player gains 2 health when dealing damage (max health is 400))
- Thunder DA (Duel arena with LG-only, infinite ammo, players start with 250 health, player gains 2 health when dealing damage (max health is 400))
- gt_ffap - FFA Pack
- Unholy Arena (RL/LG/EB-only, infinite ammo, FFA style without self dmg)
- Unholy FFA (RL/LG/EB-only, infinite ammo, FFA style with self dmg)
- Rocket Arena (RL-only, infinite ammo, FFA style without self dmg)
- Team FFA (TDM but you spawn w/ weapons)
- gt_instap - Instagib Pack
- Instagib (works on servers without g/sv_instagib set to 1, so you can play it on the Normal Weapons tab)
- Instagib Clan Arena (works on servers without g/sv_instagib set to 1, so you can play it on the Normal Weapons tab)
- Gunblade Instagib (projectile instagib, splash damage does NOT count)
- Rocket Instagib (projectile instagib, splash damage does count)
- Grenade Launcher Instagib (projectile instagib, splash damage does count)
- Slide (rocket and grenade instagib (with splash damage) but CA style, typically played on slick maps)
- SlideFFA (rocket and grenade instagib (with splash damage) but FFA style, typically played on slick maps)
- Bomb Clan Arena: Still WIP
- Retakes: Still WIP
- Ignore wipeout; this is an old version, upstream is called Exhaustion
- Ignore the hny/hoony modes currently; WIP and need significant work
- Use RBDuel as base, but need to add spawn selection and tennis-style scoring
- Make frozen players slow down when sliding (fake friction)
- Implement Awards
- Add AI Goals for bot support