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Adding TCP for multiplayer games #231
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… into tcp-refactor
More cleanup Use -t as TCP enabled switch
Hi, |
UDP doesn't work or is hard to set up (if both parties are behind a NAT router). TCP support makes things much easier if there is a dedicated server with a public ip.
Caveat: this change breaks publishing games to metaserver. I think we should redefine the role of metaserver. Additionally to just enable discovery of newly hosted games it should actually start the dedicated server instances and register them with itself to allow clients to discover and connect to it.