Description
This is an example Unity project focused on 2D Isometric Tilemaps and 2D Pixel Perfect Rendering.
Artwork is created by castpixel and you can view her Portfolio here: http://castpixel.tumblr.com/
The project contains:
- Sets of Isometric Sprites & Tiles for building levels. These are all prepared to use Unity's 2D Pixel Perfect camera settings.
- Pre-Made Rule Tiles; for Random Tile placement and Neighbour Tile layouts.
- A set of Tile Palettes for different Tile types.
- Decoration Prefabs for adding extra details and props; such as trees, rocks, barrels, pillars and more!
- A Witch Character; already setup to to drag-and-drop into your level and walk around.
- Several Example Biome Scenes already setup with Isometric Tilemaps, Decoration Prefabs Colliders, Witch Character and Pixel Perfect Camera.
- An 'Empty' Biome Scene with everything setup for you to begin building levels!
Current Software Requirements
- Unity 2018.3.0f2
- 2D Pixel Perfect Package: 1.0.1-preview
- Arrow Keys/WASD to move the Witch Character
Contact
If you have any feedback or issues when using the project; please contact Andy by email: andyt[at]unity3d.com