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GBFR Blender Tools 0.5.0

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@AlphaSatanOmega AlphaSatanOmega released this 02 Mar 03:54
· 41 commits to main since this release
fe26cec

Features

  • New Tool Shelf Menu (Accessed by pressing 'N' in the 3D view and going to the "GBFR" Tab)
  • Tool shelf has buttons to fix stuff, and just general utilities:
    • Split Mesh along UVs: Prevents the textures from looking warped in areas on export. (Makes sure to separate vertices that are shared among 2 separate UV islands).
    • Sort Materials: Sorts the order of the materials list so it should be close enough to how they import. Helps with stopping materials from going invisible when out of order.
    • Translate Bones: Allows you to switch between the GBFR bone names and Unity/Blender standard bone names.
    • Flip Normals: Flips the facing of selected geometry in edit mode, so if the model appears inside out, you can flip the facing so it's right-side out.
    • Merge by Distance: Joins vertices that are close together but not joined.
    • Separate by Materials: Separates the model's main mesh into several meshes, one for each material. Also renames them to the material names.
    • Join all meshes: Joins all the model's meshes into 1 mesh.
    • Select Zero Weight Vertices: Selects all vertices that are not connected to any bones. Exporting with 0 weight vertices fails, so this highlights them for you to be able to find them easier and fix them.
  • User must now save blender file to export. This is so that destructive changes done to the model during export are reverted.
  • Model Armatures now get set to Wire and In-Front view on import.

Fixes

  • Fixed pl0800 (Lancelot) not importing. Issue was caused by duplicated faces found in one material on the model, throwing off the face count since blender doesn't allow duplicate faces.
  • Exporter now unhides all vertices to avoid edge case error.
  • Importing now only flips normals on the model that's being imported.
  • Fixed export joining UV Islands along shared vertices causing warped textures. Now splits edges along UV Island seams.
  • Fixed exporter leaving left over files on fail that prevented further exports.
  • Added more, and improved some readable exceptions for users.