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GBA fix akill textures, sprites drawing, swimming states, animated te…
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…xtures, follow and static camera logic, pickups, underwater caustics. objects logic (GYM, LEVEL1, LEVEL2)
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XProger committed Jun 28, 2021
1 parent 4ecd12d commit f55d054
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Showing 20 changed files with 3,696 additions and 1,039 deletions.
3 changes: 3 additions & 0 deletions src/platform/gba/OpenLara.vcxproj
Original file line number Diff line number Diff line change
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<ClInclude Include="draw.h" />
<ClInclude Include="enemy.h" />
<ClInclude Include="game.h" />
<ClInclude Include="inventory.h" />
<ClInclude Include="item.h" />
<ClInclude Include="lara.h" />
<ClInclude Include="level.h" />
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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