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Building Guide
DiasFranciscoA edited this page Oct 21, 2022
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This guide will provide you the necessary steps for building the extension from source, if you wish to do so.
- Install Visual Studio 2019 (see download site).
- Install GDK (Oct 2021) from Microsoft's GitHub repository (here).
- Install CMAKE (see download site).
- Clone the GDK Extension repository (see here).
- Open the Solution in
DLL/GDKExtension.sln
with Visual Studio 2019. - In the Visual Studio IDE, go to
Project Properties → C/C++ → Additional Include Directories
and add the following path:C:\ProgramData\GameMakerStudio2\Cache\runtimes\<current-runtime>\yyc\include\
(where<current-runtime>
refers to the current runtime version).
- Select either one of these building targets:
Debug|Gaming.Desktop.x64
orRelease|Gaming.Desktop.x64
(other options won't work).
- Build the project; the compiled DLL will then be exported to the folder
GDK_Project_GMS2/extensions/GDKExtension/
. - You've now finished the building process and can continue setting up your project.
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