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description.ext
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#include "Resources\ui_schemas\definer.hpp"
class RscTitles
{
#include "Resources\ui_schemas\titles.hpp"
};
#include "Resources\ui_schemas\controls.hpp"
#include "Resources\ui_schemas\main.hpp"
#include <Resources\ui_schemas\loading.hpp>
import RscObject;
class RscObjectPreviewer
{
idd = 3663;
class objects
{
class PrevirerObj : RscObject
{
idc = 1000;
model = "\a3\Ui_f\objects\Compass.p3d";
access = 0;
type = CT_OBJECT;
scale = 1;
direction[] = {0,0,1};
up[] = {0,1,0};
shadow = 0;
x = 0; y = 0; w = 1; h = 1; z =1;
};
};
};
#if __has_include("GFPPE\GFPPE.hpp")
#include "GFPPE\GFPPE.hpp"
#endif
disableChannels[] = {0,1,2,4,5};
disableRandomization[] = { "All", "AllVehicles", "B_G_Offroad_01_F", "myCar", "MyUnitName", "B_Soldier_F" }; //disable random
enableDebugConsole[] = {"76561198094364528"};
allowProfileGlasses = 0;
#include <CfgSounds.hpp>
class CfgCommands {
allowedHTMLLoadURIs[] += {
"https://relicta.ru",
"https://github.com"
};
};
/*
class CfgLocationTypes {
class RelictaObject {
color[] = {0,0,0,0};
drawStyle = "none";
font = "PuristaMedium";
importance = 1;
name = "Relicta Object";
shadow = 0;
size = 0;
textSize = 0.0;
texture = "";
};
};
*/