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fix compile error caused by incompletely reverting an unfinished GZDo…
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…om feature
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coelckers committed Feb 28, 2024
1 parent af0ee34 commit 326c49e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion source/core/rendering/hw_entrypoint.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float
di->Viewpoint.FieldOfView = FAngle::fromDeg(fov); // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint)

// Stereo mode specific perspective projection
di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio, false);
di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio);

// Stereo mode specific viewpoint adjustment
if (eye.mShiftFactor != 0)
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