Marchesa Bot (aka tricebot) is a FOSS to make hosting tournaments on cocaktrice easier for tournament organisers. It can create games, save replays and has an integration with Squire Bot. It currently requires players to use cockatrice beta to see the games that it makes.
- Automatic game creation
- Automatic replay downloads
- Ability to kick players
- Automatic player/deck verification
This is when the bot can automatically kick players who are not welcome and tell playeres when they load the wrong deck. Both are entirely optional. The bot gets sent the list of players and decks from the api client, (i.e: Squire Bot) and then when a player who is not meant to be in the game joins they can be kicked automatically by the bot.
The bot will host an https server (with self signed keys probably) and apps that
interface with the bot will use that to connect and send commands which will then
get a response (see src/helppage.gen.html for details). A sample implementation is
in python in a file called tricebot.py
.
Do note empty games are deleted after 30 minutes by this bot.
The file (config.conf) should be in this format:
#Cockatrice username
username=username
#Cockatrice password
password=yourpassword
#Cockatrice server address you must include the port
serveraddress=ws://server.cockatrice.us:4748
#Auth token for the bot
authtoken=nGpzR/KspN6ry7jG8CU4bonN2aujzfJa
#SSL certificate
certfile=fullchain.pem
#SSL certificate key
certkeyfile=privkey.pem
#IP address to bind the API server to, you must include the port
bindAddr=https://127.0.0.1:8000
#Client ID for the bot, set to your discord bot ID if -DDISCORD=1
clientID=id
#Room to join
roomName=Magic
#Folder to save replays to, also effects the URL that replays are servered on
replayFolder=replays
#Rate limit in max messages per second
ratelimit=5
#Base of the external URL
externURL=https://tricebot.co.uk
Change the data for what you want. (is whitespace sensitive) For duplicate property tags, the last line of the tag is used i.e:
username=not this
username=this is used
...
You can add comments by starting a line with a hashtag (#) i.e:
#this is a comment
username=jeff
...
If the bot starts and any of the values are not set in the configuration file it will print an error message, if the values are invalid then the program may crash, I will work on a fix to that issue at some point soon. If there any issues with configuring the bot then do feel free to ask but dont share you password :).
The clientID is the client ID of the discord bot attched, use -DDISCORD=0 if you are not using a discord bot and set the client ID to your IP or random noise. If discord is set to 1, then the index page of the bot will be an invite link for that bot (perms are set to admin by default).
Generate some ssl keys and slap them in the folder with the executable and then change the config file to have the correct names. The api server does not support CA certificates because it is not web-facing. Ideal configuration would have the bot running on the same machine as the program that uses it.
Install dependencies (ubuntu package names):
cmake g++ gcc libmbedtls-dev libprotobuf-dev protobuf-compiler libcppunit-dev build-essentials curl libcurl4-openssl-dev
The tests use cppunit
and gcovr
.
Create build directory and use cmake:
mkdir build
cd build
cmake .. # -DCMAKE_BUILD_TYPE=Debug
cmake --build . # -j
Compiling with build type TEST will create the test executable then you can run
it with make coverage
or gcov to get coverage if you want.
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=TEST
cmake --build . # -j
ctest
Create an issue or look through issues for your problem, if the program crashes or hangs, please provide debug information, see below for help with that.
Compile a debug build with
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug
cmake --build . # -j
Please copy and paste the logs from before the crash/hangand put them in your
issue, then (optional) run with a debugger and get the full backtrace of the
program. Make sure that the program is called with an argument
of 3
to get some verbose mongoose logs.
Tests are written in mostly C but use the cppunit library as needed with
classes named in camelCase. Tests are compiled by automatically and can be
ran with ctest
or ./CockatriceTournamentBotTests
.
- allow multi-room gaming