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Zephyr 23.2

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@OttCS OttCS released this 01 Feb 05:07
· 82 commits to main since this release

It's February, and time for the 23.2 stable release of Zephyr! Some big changes happened in the past month, and I'm excited to share them.

First off: I'm getting developer opinions to help guide the future of Zephyr! I'm focusing on features that are commonly used with PixiJS, fill out this poll if you'd like to help with that!

Second: I've entirely reworked the site to better help people use and contribute to Zephyr. Documentation is easier to read and navigate as well!

Now onto ZephyrJS itself...

New features

  • Particle Emitters have been added! Very versatile and easy to use, and highly optimized with complete control over speed, distance, and direction
  • Collision now works with scaled sprites, including negative scales/flipped sprites

Fixes

  • Mouse x and y coordinates are now affected by scrolling
  • Zephyr's collision has been optimized, helping games with LOTS of collisions

QOL

  • The system for maintaining documentation has been improved, letting me keep it up to date easier
  • Code Refactoring