Zephyr 23.3
Spring is on its way, and Zephyr's March release has arrived! Now compatible with PixiJS v7.1.3
No huge workflow changes this month, just a couple small improvements:
- PIXI.Mouse now has a built-in width/height/anchor, which lets you use PIXI.Mouse in the collision functions (checking if the mouse is over certain Sprites).
- Some bugs have been found with the collision functions with the latest version of PIXI, and patches are in progress. This only affects scaled sprites with radius collision, and a fix is on its way.