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Zephyr 23.4.13: Happy Birthday!

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@OttCS OttCS released this 14 Apr 01:18
· 51 commits to main since this release

Happy Birthday Zephyr!

One year ago today Zephyr was created. This open source game development project has accomplished so much in the last year. In the past 365 days Zephyr has come a long way from a small canvas-based renderer to a fully featured game engine that expands upon Pixi. This was only the first year of the project, and I expect Zephyr to grow exponentially in the coming years! There has been a new addition to the team in the last few weeks, our PR girl! She is actually writing the message you are reading right now.

Hi Zephyr game devs! -PR Girl

In the future, the release messages and general updates will be written by the PR department (it's just me so not much of a department). Speaking of the future, you can help shape Zephyr's by requesting features or reporting bugs, filling out the usage poll, or contributing your own additions. We'll be taking your suggestions and feedback into consideration to help guide Zephyr in the coming months.

Back to our regularly scheduled ZephyrJS work. In the past 13 days alone there have been tons of updates, here they are:

Major Changes

  • The website has been ENTIRELY reworked to sync up with files on Github, so documentation and messaging is consistent.
  • ZephyrJS went through some insane refactoring so that its internal structure lines up much better with Pixi's style. As a result, we're proud to announce the ZephyrJS Bundle, a single minified file that contains all of Zephyr and Pixi! There were slight changes to the frontend of Zephyr that warrant documentation updates, and they're already on the way.

Minor Changes

  • Tested compatible with PixiJS v7.2.4
  • Audio volume control has been added
  • Particles can now be rotated to match their emitted direction.

Thanks for all of your support for the project so far, we're so excited to see where it goes in the future!