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First person game engine exploration. Investigating procedural terrain and physics

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ProceduralExperiments

First person game engine exploration. Investigating procedural terrain and physics

Currently generates terrain using the marching cubes algorithm with cubic noise. Uses Bullet for physics and Lua for scripting.

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Physics based character controller

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Physics test

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Scripting movement controls in Lua

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First person game engine exploration. Investigating procedural terrain and physics

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