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adrien-bon committed Nov 15, 2024
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2 changes: 1 addition & 1 deletion 404.html
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><a href="FAQ.html">FAQ</a></li><li class="chapter-item expanded affix "><li class="part-title">Design and explanation</li><li class="chapter-item expanded "><a href="design/why-tiled.html"><strong aria-hidden="true">1.</strong> Why using Tiled ?</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Entities tree and component markers</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.</strong> Layers Z-ordering</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To's</li><li class="chapter-item expanded "><a href="guides/minimal.html"><strong aria-hidden="true">4.</strong> Minimal working example</a></li><li class="chapter-item expanded "><a href="guides/spawn_reload.html"><strong aria-hidden="true">5.</strong> Spawn / Despawn / Reload a map</a></li><li class="chapter-item expanded "><a href="guides/physics.html"><strong aria-hidden="true">6.</strong> Use physics</a></li><li class="chapter-item expanded "><a href="guides/properties.html"><strong aria-hidden="true">7.</strong> Use Tiled custom properties</a></li><li class="chapter-item expanded "><a href="guides/debug.html"><strong aria-hidden="true">8.</strong> Debug your project</a></li><li class="chapter-item expanded affix "><li class="part-title">Migration guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> From v0.3.X to v0.4.X</div></li><li class="chapter-item expanded affix "><li class="part-title">Miscellaneous</li><li class="chapter-item expanded "><a href="misc/useful-links.html"><strong aria-hidden="true">10.</strong> Useful links</a></li><li class="chapter-item expanded "><a href="misc/contributing.html"><strong aria-hidden="true">11.</strong> Contributing</a></li><li class="chapter-item expanded "><a href="misc/api-reference.html"><strong aria-hidden="true">12.</strong> API reference</a></li></ol> </div>
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><a href="FAQ.html">FAQ</a></li><li class="chapter-item expanded affix "><li class="part-title">Design and explanation</li><li class="chapter-item expanded "><a href="design/why-tiled.html"><strong aria-hidden="true">1.</strong> Why using Tiled ?</a></li><li class="chapter-item expanded "><a href="design/entities_tree.html"><strong aria-hidden="true">2.</strong> Entities tree and marker components</a></li><li class="chapter-item expanded "><a href="design/z_order.html"><strong aria-hidden="true">3.</strong> Layers Z-ordering</a></li><li class="chapter-item expanded "><a href="design/map_events.html"><strong aria-hidden="true">4.</strong> Map loading events</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Coordinates conversion between Tiled and Bevy</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To's</li><li class="chapter-item expanded "><a href="guides/minimal.html"><strong aria-hidden="true">6.</strong> Minimal working example</a></li><li class="chapter-item expanded "><a href="guides/spawn_reload.html"><strong aria-hidden="true">7.</strong> Spawn / Despawn / Reload a map</a></li><li class="chapter-item expanded "><a href="guides/physics.html"><strong aria-hidden="true">8.</strong> Add physics colliders</a></li><li class="chapter-item expanded "><a href="guides/properties.html"><strong aria-hidden="true">9.</strong> Use Tiled custom properties</a></li><li class="chapter-item expanded "><a href="guides/debug.html"><strong aria-hidden="true">10.</strong> Debug your project</a></li><li class="chapter-item expanded affix "><li class="part-title">Migration guides</li><li class="chapter-item expanded "><a href="migrations/v0_4.html"><strong aria-hidden="true">11.</strong> From v0.3.X to v0.4.X</a></li><li class="chapter-item expanded affix "><li class="part-title">Miscellaneous</li><li class="chapter-item expanded "><a href="misc/useful-links.html"><strong aria-hidden="true">12.</strong> Useful links</a></li><li class="chapter-item expanded "><a href="misc/contributing.html"><strong aria-hidden="true">13.</strong> Contributing</a></li><li class="chapter-item expanded "><a href="misc/api-reference.html"><strong aria-hidden="true">14.</strong> API reference</a></li></ol> </div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
</nav>

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6 changes: 5 additions & 1 deletion FAQ.html
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<nav id="sidebar" class="sidebar" aria-label="Table of contents">
<div class="sidebar-scrollbox">
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><a href="FAQ.html" class="active">FAQ</a></li><li class="chapter-item expanded affix "><li class="part-title">Design and explanation</li><li class="chapter-item expanded "><a href="design/why-tiled.html"><strong aria-hidden="true">1.</strong> Why using Tiled ?</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Entities tree and component markers</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.</strong> Layers Z-ordering</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To's</li><li class="chapter-item expanded "><a href="guides/minimal.html"><strong aria-hidden="true">4.</strong> Minimal working example</a></li><li class="chapter-item expanded "><a href="guides/spawn_reload.html"><strong aria-hidden="true">5.</strong> Spawn / Despawn / Reload a map</a></li><li class="chapter-item expanded "><a href="guides/physics.html"><strong aria-hidden="true">6.</strong> Use physics</a></li><li class="chapter-item expanded "><a href="guides/properties.html"><strong aria-hidden="true">7.</strong> Use Tiled custom properties</a></li><li class="chapter-item expanded "><a href="guides/debug.html"><strong aria-hidden="true">8.</strong> Debug your project</a></li><li class="chapter-item expanded affix "><li class="part-title">Migration guides</li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.</strong> From v0.3.X to v0.4.X</div></li><li class="chapter-item expanded affix "><li class="part-title">Miscellaneous</li><li class="chapter-item expanded "><a href="misc/useful-links.html"><strong aria-hidden="true">10.</strong> Useful links</a></li><li class="chapter-item expanded "><a href="misc/contributing.html"><strong aria-hidden="true">11.</strong> Contributing</a></li><li class="chapter-item expanded "><a href="misc/api-reference.html"><strong aria-hidden="true">12.</strong> API reference</a></li></ol> </div>
<ol class="chapter"><li class="chapter-item expanded affix "><a href="index.html">Introduction</a></li><li class="chapter-item expanded affix "><a href="FAQ.html" class="active">FAQ</a></li><li class="chapter-item expanded affix "><li class="part-title">Design and explanation</li><li class="chapter-item expanded "><a href="design/why-tiled.html"><strong aria-hidden="true">1.</strong> Why using Tiled ?</a></li><li class="chapter-item expanded "><a href="design/entities_tree.html"><strong aria-hidden="true">2.</strong> Entities tree and marker components</a></li><li class="chapter-item expanded "><a href="design/z_order.html"><strong aria-hidden="true">3.</strong> Layers Z-ordering</a></li><li class="chapter-item expanded "><a href="design/map_events.html"><strong aria-hidden="true">4.</strong> Map loading events</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.</strong> Coordinates conversion between Tiled and Bevy</div></li><li class="chapter-item expanded affix "><li class="part-title">How-To's</li><li class="chapter-item expanded "><a href="guides/minimal.html"><strong aria-hidden="true">6.</strong> Minimal working example</a></li><li class="chapter-item expanded "><a href="guides/spawn_reload.html"><strong aria-hidden="true">7.</strong> Spawn / Despawn / Reload a map</a></li><li class="chapter-item expanded "><a href="guides/physics.html"><strong aria-hidden="true">8.</strong> Add physics colliders</a></li><li class="chapter-item expanded "><a href="guides/properties.html"><strong aria-hidden="true">9.</strong> Use Tiled custom properties</a></li><li class="chapter-item expanded "><a href="guides/debug.html"><strong aria-hidden="true">10.</strong> Debug your project</a></li><li class="chapter-item expanded affix "><li class="part-title">Migration guides</li><li class="chapter-item expanded "><a href="migrations/v0_4.html"><strong aria-hidden="true">11.</strong> From v0.3.X to v0.4.X</a></li><li class="chapter-item expanded affix "><li class="part-title">Miscellaneous</li><li class="chapter-item expanded "><a href="misc/useful-links.html"><strong aria-hidden="true">12.</strong> Useful links</a></li><li class="chapter-item expanded "><a href="misc/contributing.html"><strong aria-hidden="true">13.</strong> Contributing</a></li><li class="chapter-item expanded "><a href="misc/api-reference.html"><strong aria-hidden="true">14.</strong> API reference</a></li></ol> </div>
<div id="sidebar-resize-handle" class="sidebar-resize-handle"></div>
</nav>

Expand Down Expand Up @@ -163,6 +163,10 @@ <h2 id="is-it-possible-to-automatically-add-physics-colliders-"><a class="header
<p>We currently support both <a href="https://github.com/Jondolf/avian">Avian</a> and <a href="https://github.com/dimforge/bevy_rapier">Rapier</a> physics backend.</p>
<h2 id="is-it-possible-to-use-tiled-custom-properties-"><a class="header" href="#is-it-possible-to-use-tiled-custom-properties-">Is it possible to use Tiled &quot;custom properties&quot; ?</a></h2>
<p>Yes, see the <a href="guides/properties.html">dedicated guide</a>.</p>
<h2 id="im-using-an-isometric-map-and-it-seems-all-messed-up"><a class="header" href="#im-using-an-isometric-map-and-it-seems-all-messed-up">I'm using an isometric map and it seems all messed up!</a></h2>
<p>Make sure you are actually using a &quot;diamond&quot; map and not a &quot;staggered&quot; one (which are not supported).</p>
<p>Also, for isometric maps, you may want to tweak the <code>TilemapRenderSettings</code> Component from <code>bevy_ecs_tilemap</code>.
More information in the <a href="https://github.com/adrien-bon/bevy_ecs_tiled/blob/main/examples/orientation_isometric.rs#L34">isometric maps example</a></p>
<h2 id="i-found-a-bug-what-should-i-do-"><a class="header" href="#i-found-a-bug-what-should-i-do-">I found a bug! What should I do ?</a></h2>
<p>Please have a look to <a href="https://github.com/adrien-bon/bevy_ecs_tiled/issues">already openned issues</a> and if it does not already exists, please fill a new one !</p>
<h2 id="i-want-to-add-a-new-feature-thats-not-yet-in-the-crate"><a class="header" href="#i-want-to-add-a-new-feature-thats-not-yet-in-the-crate">I want to add a new feature that's not yet in the crate!</a></h2>
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