Features
- Take into account the layer visibility information from Tiled and set Bevy Visibility component accordingly
- Add the 'Magic Market' tileset and example to showcase a more realistic / complex map
- Handle objects with embedded TileData: we will spawn a (potentially animated) Sprite using the corresponding tile image
Bugfixes
- Fixed debug and info logging in
process_loaded_maps
to handle cases where a map handle's path is unavailable, using the handle ID as a fallback. - Properly abort map loading and despawn map entity in case of asset load error
- Layers Z-offset was not correct in case of non-default value for 'layer_z_offset' setting
- Fix animated tiles animation speed
- Prevent bevy_ecs_tilemap panic when using a tileset with non constant image size
Full Changelog: v0.5.0...v0.5.1