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v0.5.1

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@adrien-bon adrien-bon released this 06 Jan 19:27

Features

  • Take into account the layer visibility information from Tiled and set Bevy Visibility component accordingly
  • Add the 'Magic Market' tileset and example to showcase a more realistic / complex map
  • Handle objects with embedded TileData: we will spawn a (potentially animated) Sprite using the corresponding tile image

Bugfixes

  • Fixed debug and info logging in process_loaded_maps to handle cases where a map handle's path is unavailable, using the handle ID as a fallback.
  • Properly abort map loading and despawn map entity in case of asset load error
  • Layers Z-offset was not correct in case of non-default value for 'layer_z_offset' setting
  • Fix animated tiles animation speed
  • Prevent bevy_ecs_tilemap panic when using a tileset with non constant image size

Full Changelog: v0.5.0...v0.5.1