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Replace aframe-teleport-controls by aframe-blink-controls
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vincentfretin committed Sep 7, 2024
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2 changes: 1 addition & 1 deletion docs/introduction/faq.md
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Expand Up @@ -233,7 +233,7 @@ This depends on what devices you plan to support and how you allow users to
navigate your scene. For most VR experiences, follow best practices and only
move the camera proportionately to the user's motion.

[teleport]: https://github.com/fernandojsg/aframe-teleport-controls
[teleport]: https://github.com/jure/aframe-blink-controls

Don't block the camera if the user steps forward in a room-scale VR space. For
most VR applications it's better to do locomotion with methods such as using
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2 changes: 1 addition & 1 deletion docs/introduction/index.md
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Expand Up @@ -141,7 +141,7 @@ and fly around to peek under the hood!
[physics]: https://github.com/c-frame/aframe-physics-system
[state]: https://npmjs.com/package/aframe-state-component
[super hands]: https://github.com/c-frame/aframe-super-hands-component
[teleportation]: https://github.com/fernandojsg/aframe-teleport-controls
[teleportation]: https://github.com/jure/aframe-blink-controls

:runner: **Components**: Hit the ground running with A-Frame's core components
such as geometries, materials, lights, animations, models, raycasters, shadows,
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