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Code deobfuscation/decyphering (3) #629

Code deobfuscation/decyphering (3)

Code deobfuscation/decyphering (3) #629

Workflow file for this run

name: Build
on:
push:
branches:
- main
pull_request:
types:
- opened
- synchronize
defaults:
run:
shell: bash
jobs:
static-analysis:
name: Static analysis
runs-on: ubuntu-latest
steps:
- name: Install
run: |
sudo apt update
sudo apt install cppcheck
- name: Clone
uses: actions/checkout@v4
- name: cppcheck
run: cppcheck --std=c++17 src/
code-format:
name: Code format check
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v4
- name: clang-format
run: find src -type f -name \*.cc -o -name \*.h | xargs clang-format --dry-run --Werror
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Clone
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
cache: gradle
- name: Cache cmake build
uses: actions/cache@v4
with:
path: os/android/app/.cxx
key: android-cmake-v2
- name: Setup signing config
if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
run: |
cd os/android
echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore
echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties
env:
KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }}
KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }}
- name: Build
run: |
cd os/android
./gradlew assembleDebug
- name: Prepare artifacts
run: |
mkdir artifacts/
cp os/android/app/build/outputs/apk/debug/app-debug.apk artifacts/fallout2-ce-debug.apk
- name: Upload
uses: actions/upload-artifact@v4
with:
name: artifact-fallout2-ce-debug.apk
path: artifacts/*
retention-days: 7
ios:
name: iOS
runs-on: macos-14
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: build
key: ios-cmake-v4
- name: Configure
run: |
cmake \
-B build \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
-D ENABLE_BITCODE=0 \
-D PLATFORM=OS64 \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
# EOL
- name: Pack
run: |
mkdir artifacts/
cd build
cpack -C RelWithDebInfo
cd ../
cp build/fallout2-ce.ipa artifacts/fallout2-ce.ipa
- name: Upload
uses: actions/upload-artifact@v4
with:
name: artifact-fallout2-ce.ipa
path: artifacts/*
retention-days: 7
linux:
name: Linux (${{ matrix.arch }})
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
arch:
- x86
- x64
steps:
- name: Clone
uses: actions/checkout@v4
- name: Dependencies (x86)
if: matrix.arch == 'x86'
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
- name: Dependencies (x64)
if: matrix.arch == 'x64'
run: |
sudo apt update
sudo apt install libsdl2-dev zlib1g-dev
- name: Cache cmake build
uses: actions/cache@v4
with:
path: build
key: linux-${{ matrix.arch }}-cmake-v3
- name: Configure (x86)
if: matrix.arch == 'x86'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
# EOL
- name: Configure (x64)
if: matrix.arch == 'x64'
run: |
cmake \
-B build \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
# EOL
- name: Build
run: |
cmake \
--build build \
-j $(nproc) \
# EOL
- name: Prepare artifacts
run: |
mkdir artifacts/
cp build/fallout2-ce artifacts/fallout2-ce-linux-${{ matrix.arch }}
- name: Upload
uses: actions/upload-artifact@v4
with:
name: artifact-fallout2-ce-linux-${{ matrix.arch }}
path: artifacts/*
retention-days: 7
macos:
name: macOS
runs-on: macos-14
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: build
key: macos-cmake-v6
- name: Configure
run: |
cmake \
-B build \
-G Xcode \
-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
-j $(sysctl -n hw.physicalcpu) \
# EOL
- name: Pack
run: |
mkdir artifacts/
cd build
cpack -C RelWithDebInfo
cd ../
cp "build/Fallout II Community Edition.dmg" "artifacts/Fallout II Community Edition.dmg"
- name: Upload
uses: actions/upload-artifact@v4
with:
name: artifact-fallout2-ce-macos.dmg
path: artifacts/*
retention-days: 7
windows:
name: Windows (${{ matrix.arch }})
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
include:
- arch: x86
generator-platform: Win32
- arch: x64
generator-platform: x64
steps:
- name: Clone
uses: actions/checkout@v4
- name: Cache cmake build
uses: actions/cache@v4
with:
path: build
key: windows-${{ matrix.arch }}-cmake-v2
- name: Configure
run: |
cmake \
-B build \
-G "Visual Studio 16 2019" \
-A ${{ matrix.generator-platform }} \
# EOL
- name: Build
run: |
cmake \
--build build \
--config RelWithDebInfo \
# EOL
- name: Prepare artifacts
run: |
mkdir artifacts/
cp build/RelWithDebInfo/fallout2-ce.exe artifacts/fallout2-ce-windows-${{ matrix.arch }}.exe
- name: Upload
uses: actions/upload-artifact@v4
with:
name: artifact-fallout2-ce-windows-${{ matrix.arch }}
path: artifacts/*
retention-days: 7
release:
name: Release Continuous build
runs-on: ubuntu-latest
needs: [android, ios, linux, macos, windows]
permissions: write-all
steps:
- name: Fetch artifacts
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
uses: actions/[email protected]
with:
path: artifacts/
- name: Remove old release
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
uses: dev-drprasad/[email protected]
with:
delete_release: true
tag_name: continious
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Repackage binaries and allow GitHub to process removed release for few seconds
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
continue-on-error: true
run: |
cd artifacts/
for i in artifact-*; do
mv "$i"/* .
rm -rf "$i"
done
ls -R .
cd ../
sleep 20s
- name: Upload new release
if: ${{ always() && github.ref == 'refs/heads/main' && github.event_name == 'push' }}
uses: softprops/[email protected]
with:
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
tag_name: continious
draft: false
prerelease: true
name: Fallout2-CE Continuous Build