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Add sfall CitiesLimitFix to fix Resurrection startup #361
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252d7fe
Add CitiesLimitFix into sFall config with default=true
roginvs 22a864a
Ignore cities count if CitiesLimitFix is enabled
roginvs 196ad22
Fix formatting
roginvs acd0413
Check that save file have the same amount of cities
roginvs db07e95
Use gCitiesLimitFix variable
roginvs ea66287
Load gCitiesLimitFix state before it is used
roginvs e119aa4
Use cities limit patch by default
roginvs e676089
Remove cities amount check on game load
roginvs 2ca921c
Revert "Remove cities amount check on game load"
roginvs 41a7c97
Show warning if cities amount differs
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What if the game has more cities than save file. For example, the mod was updated but it just added new cities. Is it possible to change this condition to
numCities > wmMaxAreaNum
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True, I removed this part
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What will happen now if
numCities > wmMaxAreaNum
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I have not tested, but I have a gut feeling that it will be fine.
SFall
have this patch enabled by default and nothing happened.Let's maybe keep a warning there