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UnityCustomURP

This is a base project to create custom URP post processing filters using RenderPassFeature.

ToDo

  • Code a shader and use it with a ScriptableRenderPass.
  • Create a ShaderGraph with multiple properties and a ScriptableRenderPass where the developer can set each propertie.
  • [Completed at 2021/01/22] Create a simple greyscale shader using ShaderGraph and a simple ScriptableRenderPass to apply this shader as a post processing filter.

The Creator

Hi, I'm Alexandre Ribeiro de Sá. @alexribeirodesa

In past years I have developed several assets for Unity, GameMaker, Construct, original games for arcade machines and more :)

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Licensing

Base Unity URP Filter are available under the zlib license:

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

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A base to create custom Unity URP filters

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