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Overhaul initial selection mode effects.
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algernon-A committed Jul 5, 2022
1 parent 2e7d5d0 commit 0b271a8
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Showing 2 changed files with 28 additions and 3 deletions.
1 change: 1 addition & 0 deletions Changelog.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
Version 2.0.4.2 -

- Fix initial calculation mode vanilla choice sometimes not ensuring vanilla maximum populations
- Ensure manual population changes always force eviction of households if required
- Fix overlapping dropdown menus on population pack panel

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30 changes: 27 additions & 3 deletions Code/Notifications/LegacyChoiceMessageBox.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,9 +48,13 @@ private void ChooseNew()
ModSettings.ThisSaveDefaultCom = DefaultMode.New;
ModSettings.ThisSaveDefaultInd = DefaultMode.New;
ModSettings.ThisSaveDefaultOff = DefaultMode.New;
RealisticVisitplaceCount.SetVisitModes = (int)RealisticVisitplaceCount.ComVisitModes.legacy;
RealisticIndustrialProduction.SetProdModes = (int)RealisticIndustrialProduction.ProdModes.legacy;
RealisticExtractorProduction.SetProdModes = (int)RealisticExtractorProduction.ProdModes.legacy;
RealisticVisitplaceCount.SetVisitModes = (int)RealisticVisitplaceCount.ComVisitModes.popCalcs;
RealisticIndustrialProduction.SetProdModes = (int)RealisticIndustrialProduction.ProdModes.popCalcs;
RealisticExtractorProduction.SetProdModes = (int)RealisticExtractorProduction.ProdModes.popCalcs;

// Update exiting buildings.
UpdateBuildings();

Close();
}

Expand All @@ -67,6 +71,10 @@ private void ChooseVanilla()
RealisticVisitplaceCount.SetVisitModes = (int)RealisticVisitplaceCount.ComVisitModes.legacy;
RealisticIndustrialProduction.SetProdModes = (int)RealisticIndustrialProduction.ProdModes.legacy;
RealisticExtractorProduction.SetProdModes = (int)RealisticExtractorProduction.ProdModes.legacy;

// Update exiting buildings.
UpdateBuildings();

Close();
}

Expand All @@ -83,7 +91,23 @@ private void ChooseLegacy()
RealisticVisitplaceCount.SetVisitModes = (int)RealisticVisitplaceCount.ComVisitModes.legacy;
RealisticIndustrialProduction.SetProdModes = (int)RealisticIndustrialProduction.ProdModes.legacy;
RealisticExtractorProduction.SetProdModes = (int)RealisticExtractorProduction.ProdModes.legacy;

// Update exiting buildings.
UpdateBuildings();

Close();
}


/// <summary>
/// Updates all buildings to ensure that they match the selected option, without any force-eviction.
/// </summary>
private void UpdateBuildings()
{
CitizenUnitUtils.UpdateCitizenUnits(null, ItemClass.Service.Residential, ItemClass.SubService.None, true);
CitizenUnitUtils.UpdateCitizenUnits(null, ItemClass.Service.Commercial, ItemClass.SubService.None, true);
CitizenUnitUtils.UpdateCitizenUnits(null, ItemClass.Service.Industrial, ItemClass.SubService.None, true);
CitizenUnitUtils.UpdateCitizenUnits(null, ItemClass.Service.Office, ItemClass.SubService.None, true);
}
}
}

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