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2 changes: 2 additions & 0 deletions dancexr/features/accessory.md
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[Eng](/dancexr/features/accessory) | [繁中](/tw/dancexr/features/accessory) | [日本語](/jp/dancexr/features/accessory) | [한국어](/kr/dancexr/features/accessory) | [简中](/zh/dancexr/features/accessory)


## Accessory
Accessories are objects that can be attached to a character's certain body parts.
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2 changes: 2 additions & 0 deletions dancexr/features/actor_motion_settings.md
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[Eng](/dancexr/features/actor_motion_settings) | [繁中](/tw/dancexr/features/actor_motion_settings) | [日本語](/jp/dancexr/features/actor_motion_settings) | [한국어](/kr/dancexr/features/actor_motion_settings) | [简中](/zh/dancexr/features/actor_motion_settings)


## Actor Motion Settings
These are settings that customizes how the actor model plays a motion.
2 changes: 2 additions & 0 deletions dancexr/features/autodance3.md
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[Eng](/dancexr/features/autodance3) | [繁中](/tw/dancexr/features/autodance3) | [日本語](/jp/dancexr/features/autodance3) | [한국어](/kr/dancexr/features/autodance3) | [简中](/zh/dancexr/features/autodance3)


## Auto Dance 3
This is a procedural motion that's similar to [SM3](sm3_motion.md) but without the NSFW part.
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2 changes: 2 additions & 0 deletions dancexr/features/catwalk.md
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[Eng](/dancexr/features/catwalk) | [繁中](/tw/dancexr/features/catwalk) | [日本語](/jp/dancexr/features/catwalk) | [한국어](/kr/dancexr/features/catwalk) | [简中](/zh/dancexr/features/catwalk)


## Catwalk Motion
2 changes: 2 additions & 0 deletions dancexr/features/custom_detail_map.md
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[Eng](/dancexr/features/custom_detail_map) | [繁中](/tw/dancexr/features/custom_detail_map) | [日本語](/jp/dancexr/features/custom_detail_map) | [한국어](/kr/dancexr/features/custom_detail_map) | [简中](/zh/dancexr/features/custom_detail_map)


## Custom Detail Map
Custom detail map allows you to add a custom detail map to the material. This map can be used to add details to the material that are not present in the base map.
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2 changes: 2 additions & 0 deletions dancexr/features/custom_inherit.md
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[Eng](/dancexr/features/custom_inherit) | [繁中](/tw/dancexr/features/custom_inherit) | [日本語](/jp/dancexr/features/custom_inherit) | [한국어](/kr/dancexr/features/custom_inherit) | [简中](/zh/dancexr/features/custom_inherit)


## Custom Inherit Motion
2 changes: 2 additions & 0 deletions dancexr/features/generate_normal_map.md
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[Eng](/dancexr/features/generate_normal_map) | [繁中](/tw/dancexr/features/generate_normal_map) | [日本語](/jp/dancexr/features/generate_normal_map) | [한국어](/kr/dancexr/features/generate_normal_map) | [简中](/zh/dancexr/features/generate_normal_map)


## Generate Normal Map
This option allows you to generate normal map from the information in the base map or the specular map.
2 changes: 2 additions & 0 deletions dancexr/features/hexagon_detail.md
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[Eng](/dancexr/features/hexagon_detail) | [繁中](/tw/dancexr/features/hexagon_detail) | [日本語](/jp/dancexr/features/hexagon_detail) | [한국어](/kr/dancexr/features/hexagon_detail) | [简中](/zh/dancexr/features/hexagon_detail)


## Hexagon Pattern Detail Map
This is a procedural detail map that is generated on the fly. It can be used in material categories that support detail maps and the Outfit effect.
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2 changes: 2 additions & 0 deletions dancexr/features/idle_motion.md
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[Eng](/dancexr/features/idle_motion) | [繁中](/tw/dancexr/features/idle_motion) | [日本語](/jp/dancexr/features/idle_motion) | [한국어](/kr/dancexr/features/idle_motion) | [简中](/zh/dancexr/features/idle_motion)


## Idle Motion
2 changes: 2 additions & 0 deletions dancexr/features/languages.md
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[Eng](/dancexr/features/languages) | [繁中](/tw/dancexr/features/languages) | [日本語](/jp/dancexr/features/languages) | [한국어](/kr/dancexr/features/languages) | [简中](/zh/dancexr/features/languages)


## Languages
We support English, Japanese, Korean, Simplified and Traditional Chinese.
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2 changes: 2 additions & 0 deletions dancexr/features/laser.md
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[Eng](/dancexr/features/laser) | [繁中](/tw/dancexr/features/laser) | [日本語](/jp/dancexr/features/laser) | [한국어](/kr/dancexr/features/laser) | [简中](/zh/dancexr/features/laser)


# New Laser System
* All new shader that simulates stage laser realistically
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2 changes: 2 additions & 0 deletions dancexr/features/lightball.md
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[Eng](/dancexr/features/lightball) | [繁中](/tw/dancexr/features/lightball) | [日本語](/jp/dancexr/features/lightball) | [한국어](/kr/dancexr/features/lightball) | [简中](/zh/dancexr/features/lightball)


## Light Ball
Light ball system attach objects to certain parts of the actor with physics joints, allowing them to move with the actor's motion.
2 changes: 2 additions & 0 deletions dancexr/features/material_custom1.md
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## Custom Materials
By default this is off and has no materials assigned to it.
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2 changes: 2 additions & 0 deletions dancexr/features/material_eyes.md
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[Eng](/dancexr/features/material_eyes) | [繁中](/tw/dancexr/features/material_eyes) | [日本語](/jp/dancexr/features/material_eyes) | [한국어](/kr/dancexr/features/material_eyes) | [简中](/zh/dancexr/features/material_eyes)


## Eye Materials
Eye materials have higher smoothness by default that reflects the environment more than other materials.
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2 changes: 2 additions & 0 deletions dancexr/features/material_global.md
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## Global Material Settings
Changes certain properties for all materials of the actor model.
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2 changes: 2 additions & 0 deletions dancexr/features/material_hair.md
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[Eng](/dancexr/features/material_hair) | [繁中](/tw/dancexr/features/material_hair) | [日本語](/jp/dancexr/features/material_hair) | [한국어](/kr/dancexr/features/material_hair) | [简中](/zh/dancexr/features/material_hair)


## Hair Materials
Controls properties of the materials that are categorized as hair materials.
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2 changes: 2 additions & 0 deletions dancexr/features/material_lips.md
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[Eng](/dancexr/features/material_lips) | [繁中](/tw/dancexr/features/material_lips) | [日本語](/jp/dancexr/features/material_lips) | [한국어](/kr/dancexr/features/material_lips) | [简中](/zh/dancexr/features/material_lips)


## Lips Materials
2 changes: 2 additions & 0 deletions dancexr/features/material_opaque.md
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[Eng](/dancexr/features/material_opaque) | [繁中](/tw/dancexr/features/material_opaque) | [日本語](/jp/dancexr/features/material_opaque) | [한국어](/kr/dancexr/features/material_opaque) | [简中](/zh/dancexr/features/material_opaque)


## Opaque Materials
Opaque materials are materials that are opaque and not included in skin, hair, eyes, or lips materials.
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2 changes: 2 additions & 0 deletions dancexr/features/material_skin.md
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## Skin Materials
Controls properties of the materials that are categorized as skin materials.
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2 changes: 2 additions & 0 deletions dancexr/features/material_transparent.md
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[Eng](/dancexr/features/material_transparent) | [繁中](/tw/dancexr/features/material_transparent) | [日本語](/jp/dancexr/features/material_transparent) | [한국어](/kr/dancexr/features/material_transparent) | [简中](/zh/dancexr/features/material_transparent)


## Transparent Materials
Transparent materials are materials that are transparent and not included in skin, hair, eyes, or lips materials.
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2 changes: 2 additions & 0 deletions dancexr/features/mirror.md
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[Eng](/dancexr/features/mirror) | [繁中](/tw/dancexr/features/mirror) | [日本語](/jp/dancexr/features/mirror) | [한국어](/kr/dancexr/features/mirror) | [简中](/zh/dancexr/features/mirror)


## Mirror
As the name suggests, you can place a mirror on your stage, allowing the user to view the scene from a different angle without actual moving the main camera.
2 changes: 2 additions & 0 deletions dancexr/features/ragdoll.md
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[Eng](/dancexr/features/ragdoll) | [繁中](/tw/dancexr/features/ragdoll) | [日本語](/jp/dancexr/features/ragdoll) | [한국어](/kr/dancexr/features/ragdoll) | [简中](/zh/dancexr/features/ragdoll)


## Ragdoll
In ragdoll mode the actor's body are controlled by physics joints and can be manipulated by the user.
2 changes: 2 additions & 0 deletions dancexr/features/save_scene.md
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## Save Scene
You can save your scene setup including actors, motions, stage and configurations in a scene file in order to retrieve later.
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2 changes: 2 additions & 0 deletions dancexr/features/scene_bundle.md
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[Eng](/dancexr/features/scene_bundle) | [繁中](/tw/dancexr/features/scene_bundle) | [日本語](/jp/dancexr/features/scene_bundle) | [한국어](/kr/dancexr/features/scene_bundle) | [简中](/zh/dancexr/features/scene_bundle)


## Scene Bundle
In addition to saving settings, actors, motions and stages as a scene, you can now create "Scene Bundles" that also constains all the models and motion assets used in the scene. So you can share a scene with others without worrying about also missing assets.
2 changes: 2 additions & 0 deletions dancexr/features/screen.md
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[Eng](/dancexr/features/screen) | [繁中](/tw/dancexr/features/screen) | [日本語](/jp/dancexr/features/screen) | [한국어](/kr/dancexr/features/screen) | [简中](/zh/dancexr/features/screen)


## Screen
This is a customisable prop object that can display image from a camera or video playback in the scene.
2 changes: 2 additions & 0 deletions dancexr/features/specular_map.md
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[Eng](/dancexr/features/specular_map) | [繁中](/tw/dancexr/features/specular_map) | [日本語](/jp/dancexr/features/specular_map) | [한국어](/kr/dancexr/features/specular_map) | [简中](/zh/dancexr/features/specular_map)


## Specular / Mask Map
Uses specular or mask map to control certain properties of the material. Such as metallic, AO(ambient oclusion), glow and smoothness.
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2 changes: 2 additions & 0 deletions dancexr/features/water_interaction.md
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## Water Interaction
There are settings to adjusting effects related to water. Including sweat effect, water droplets, and ripple effect when the character is in the pool.
2 changes: 2 additions & 0 deletions jp/dancexr/features/accessory.md
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## アクセサリー
アクセサリーはキャラクターの特定の体の部位に取り付けることができるオブジェクトです。

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2 changes: 2 additions & 0 deletions jp/dancexr/features/actor_motion_settings.md
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[Eng](/dancexr/features/actor_motion_settings) | [繁中](/tw/dancexr/features/actor_motion_settings) | [日本語](/jp/dancexr/features/actor_motion_settings) | [한국어](/kr/dancexr/features/actor_motion_settings) | [简中](/zh/dancexr/features/actor_motion_settings)

## アクターモーション設定
これらは、アクターモデルがモーションを再生する方法をカスタマイズする設定です。
2 changes: 2 additions & 0 deletions jp/dancexr/features/autodance3.md
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## オートダンス3
これは[SM3](sm3_motion.md)に似ているが、NSFWの部分はない手続き的な動きです。

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2 changes: 2 additions & 0 deletions jp/dancexr/features/catwalk.md
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## Catwalk Motion

{
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2 changes: 2 additions & 0 deletions jp/dancexr/features/custom_detail_map.md
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[Eng](/dancexr/features/custom_detail_map) | [繁中](/tw/dancexr/features/custom_detail_map) | [日本語](/jp/dancexr/features/custom_detail_map) | [한국어](/kr/dancexr/features/custom_detail_map) | [简中](/zh/dancexr/features/custom_detail_map)

## カスタムディテールマップ
カスタムディテールマップを使用すると、マテリアルにカスタムディテールマップを追加できます。このマップは、ベースマップに存在しないマテリアルの詳細を追加するために使用できます。

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## カスタム継承モーション
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## 通常マップを生成
このオプションを使用すると、ベースマップやスペキュラマップの情報から通常マップを生成できます。
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## ヘキサゴンパターン詳細マップ
これは即座に生成されるプロシージャルな詳細マップです。詳細マップをサポートするマテリアルカテゴリやアウトフィット効果で使用できます。

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## アイドルモーション
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## 言語
私たちは英語、日本語、韓国語、簡体字、繁体字をサポートしています。

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# 新しいレーザーシステム
* ステージレーザーをリアルにシミュレートする新しいシェーダー
* 高度にカスタマイズ可能な形状と位置、壁、天井、または地面にレーザーアレイを配置できます
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2 changes: 2 additions & 0 deletions jp/dancexr/features/lightball.md
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[Eng](/dancexr/features/lightball) | [繁中](/tw/dancexr/features/lightball) | [日本語](/jp/dancexr/features/lightball) | [한국어](/kr/dancexr/features/lightball) | [简中](/zh/dancexr/features/lightball)

## ライトボール
ライトボールシステムは、物理ジョイントを使用してオブジェクトを俳優の特定の部位に取り付け、俳優の動きに合わせて移動させることができます。
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[Eng](/dancexr/features/material_custom1) | [繁中](/tw/dancexr/features/material_custom1) | [日本語](/jp/dancexr/features/material_custom1) | [한국어](/kr/dancexr/features/material_custom1) | [简中](/zh/dancexr/features/material_custom1)

## カスタムマテリアル
デフォルトではオフで、割り当てられたマテリアルはありません。

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[Eng](/dancexr/features/material_eyes) | [繁中](/tw/dancexr/features/material_eyes) | [日本語](/jp/dancexr/features/material_eyes) | [한국어](/kr/dancexr/features/material_eyes) | [简中](/zh/dancexr/features/material_eyes)

## Eye Materials
Eye materials have higher smoothness by default that reflects the environment more than other materials.

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[Eng](/dancexr/features/material_global) | [繁中](/tw/dancexr/features/material_global) | [日本語](/jp/dancexr/features/material_global) | [한국어](/kr/dancexr/features/material_global) | [简中](/zh/dancexr/features/material_global)

## Global Material Settings
アクターモデルのすべてのマテリアルの特定のプロパティを変更します。

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[Eng](/dancexr/features/material_hair) | [繁中](/tw/dancexr/features/material_hair) | [日本語](/jp/dancexr/features/material_hair) | [한국어](/kr/dancexr/features/material_hair) | [简中](/zh/dancexr/features/material_hair)

## ヘアマテリアル
ヘアマテリアルとして分類されるマテリアルのプロパティを制御します。

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