React for Valve's Panorama UI (for Dota 2 Custom Games).
To get started, check out an introductory tutorial on ModDota.
To avoid wasting time on configuration, it's recommended to start with the JavaScript or TypeScript templates, even if you're integrating it into an existing project.
If you want to configure tools yourself, you can follow these instructions:
webpack is the recommended way to use React with Panorama. To see how webpack can be configured for use with Panorama, check out webpack tutorial on ModDota.
npm install react react-panorama
If you are using TypeScript you also need to install
@types/react
import React, { useState } from 'react';
import { render } from 'react-panorama';
function Counter() {
const [count, setCount] = useState(0);
const increment = () => setCount(count + 1);
return (
<Panel style={{ flowChildren: 'down' }}>
<Label text={`Count: ${count}`} />
<TextButton className="ButtonBevel" text="Increment" onactivate={increment} />
</Panel>
);
}
render(<Counter />, $.GetContextPanel());
Warning: UMD builds don't have a wide ecosystem support and make it harder to write idiomatic React code. While UMD might seem like an easier way to get started, using a bundler allows for a better code organization and gives you an access to a huge list of libraries built for React.
- Download UMD bundles of React and
react-panorama
- Put all downloaded files to
panorama/scripts/custom_game/libraries
- Include them in your layout file:
<root>
<scripts>
<include src="file://{resource}/scripts/custom_game/libraries/react.development.js" />
<include src="file://{resource}/scripts/custom_game/libraries/react-panorama.development.js" />
<!-- Your scripts -->
</scripts>
<Panel />
</root>
- Use
React
andReactPanorama
globals in your script:
function Counter() {
const [count, setCount] = React.useState(0);
const increment = () => setCount(count + 1);
return React.createElement(
'Panel',
{ style: { flowChildren: 'down' } },
React.createElement('Label', { text: `Count: ${count}` }),
React.createElement('TextButton', {
className: 'ButtonBevel',
text: 'Increment',
onactivate: increment,
}),
);
}
ReactPanorama.render(React.createElement(Counter), $.GetContextPanel());
If you are using TypeScript directly via tsc
CLI, you need to install @types/react
and
react-panorama
from npm, and change your tsconfig.json
like this:
{
"compilerOptions": {
- "types": ["panorama-types"],
+ "types": ["panorama-types", "react", "react-panorama"],
+ "jsx": "react",
}
}
Then you can use React UMD globals and JSX with type safety:
function Counter() {
const [count, setCount] = React.useState(0);
const increment = () => setCount(count + 1);
return (
<Panel style={{ flowChildren: 'down' }}>
<Label text={`Count: ${count}`} />
<TextButton className="ButtonBevel" text="Increment" onactivate={increment} />
</Panel>
);
}
ReactPanorama.render(<Counter />, $.GetContextPanel());
react-panorama
allows to use most of known Panorama panel types as bare elements (i.e.
<Panel />
). For a full list of supported elements check out
renderer/panels.ts. All unsupported panel types can be used with
<GenericPanel type="CustomPanelName" />
pseudo-element.
Render a React element into the layout in the supplied container.
See ReactDOM.render for more information.
Creates a React Portal.
useGameEvent(eventName: string, callback: (event: object) => void, dependencies?: DependencyList): void
Executes callback
every time eventName
game event is fired.
useRegisterForUnhandledEvent(event: string, callback: (...args: any[]) => void, dependencies?: DependencyList): void
Executes callback
every time event
UI event is fired.
Gets the value of a key in a custom NetTable and updates component when it changes.
Gets all values in a custom NetTable and updates component when it changes.