/ðə saɪdˌɹuːms/
Team Members:
Sahand Soleimani
"The Siderooms" is an exploration game where you navigate shifting rooms, find keys to unlock doors, and avoid anomalies to escape back to the Frontrooms.
- Key-Based Progression: Find visually distinct keys to unlock doors and advance.
- Procedural Room Generation: Rooms shift and change, ensuring fresh playthroughs.
- Anomaly Avoidance: Use visual cues like flickering lights to evade strange entities.
- Exploration and Discovery: Uncover secrets and piece together the story through the environment.
Players explore procedurally generated rooms, searching for keys hidden in creative spots. Keys are visually distinct, making them easy to identify. Anomalies patrol the halls, signaled by eerie visuals like flickering lights or warped textures. Players must hide or flee to survive. By unlocking doors, players access new areas, working toward escaping the Siderooms.
- Dynamic Environments: Procedural generation ensures no two playthroughs are the same.
- Tension and Mystery: Anomalies and unsettling visuals keep players on edge.
- Rewarding Exploration: Hidden keys and secrets provide a sense of accomplishment.
- Short-Term Goals: Clear objectives like finding keys or escaping anomalies keep players focused.
- Sense of Progression: Unlocking new areas and uncovering clues builds immersion.
The game features interconnected rooms rendered in simple, atmospheric 2D art. Keys and locked doors are visually distinct, guiding players through 5 progression points. Anomalies have unique behaviors and visual warning signs, like flickering lights. The game is divided into 5 levels, each taking 5–10 minutes, for a total playtime of around 30 minutes. Subtle sound effects, ambient music, and minimal UI enhance the experience.