Skip to content

Commit

Permalink
Release 2.0.0
Browse files Browse the repository at this point in the history
Updated changelog
Added Embibe credit
  • Loading branch information
atteneder committed Sep 5, 2020
1 parent a3070ec commit 351d1b0
Show file tree
Hide file tree
Showing 4 changed files with 15 additions and 6 deletions.
6 changes: 5 additions & 1 deletion ChangeLog.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [2.0.0] - Unreleased
## [2.0.0] - 2020-09-05
### Added
- Support for skinning
- Instantiation can now be customized via injection
### Changed
- Complete refactor to allow more optimization by using Unity's new Mesh API (introduced in 2019.1)
- Required Unity version was raised to 2019.1 or newer

## [1.2.0] - 2020-09-05
### Added
Expand Down
2 changes: 1 addition & 1 deletion Documentation~/features.md
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@
- [x] Wrap modes
- [ ] Morph targets ([issue](../issues/8))
- [ ] Sparse accessors
- [x] Skinning
- [x] [Skins](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#skins) (sponsored by [Embibe](https://www.embibe.com))
- [ ] Animation

<sup>1</sup>: Untested due to lack of demo files.
Expand Down
11 changes: 8 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,10 @@ Try the [WebGL Demo](https://atteneder.github.io/glTFastWebDemo) and check out t

glTFast supports runtime loading of all sorts of glTF 2.0 files. It runs on WebGL, iOS, Android, Windows, macOS and Linux and supports the majority of glTF's features and official extensions.

Most notable restrictions
It is planned to become feature complete. Most notable missing features are:

- Just for static scenes. No animations, skinning/rigs or morph targets supported.
- No animations
- No morph targets
- Unity's built-in render pipeline only (URP and HDRP are planned)

See the [list of features/extensions](./Documentation~/features.md) for details and limitations.
Expand Down Expand Up @@ -212,7 +213,7 @@ If you use Unity older than 2019.1, you additionally have to add `KTX_UNITY` to
Besides speed, the focus at the moment is on users that:

- control the content (are able to create compatible glTFs)
- use it for static content (no animation, skinning or morphing)
- use it for static content (no animation or morphing)

I try to keep an up-to-date, detailed roadmap in the [milestones](https://github.com/atteneder/glTFast/milestones)
section.
Expand Down Expand Up @@ -247,6 +248,10 @@ Also, you can show your appreciation and...

[![Buy me a coffee](https://az743702.vo.msecnd.net/cdn/kofi1.png?v=0)](https://ko-fi.com/C0C3BW7G)

## Supporters

Thanks to [Embibe](https://www.embibe.com) for sponsoring the development of skin support! ❤️

## License

Copyright (c) 2019 Andreas Atteneder, All Rights Reserved.
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
"version": "1.2.0",
"version": "2.0.0",
"displayName": "glTFast",
"description": "Load glTF assets at runtime.",
"unity": "2019.1",
Expand Down

0 comments on commit 351d1b0

Please sign in to comment.