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No need of renderRadar if same as renderShadow
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atupone committed Nov 29, 2023
1 parent 8f64512 commit ad16c91
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Showing 4 changed files with 0 additions and 25 deletions.
1 change: 0 additions & 1 deletion include/MeshFragSceneNode.h
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,6 @@ class MeshFragSceneNode : public WallSceneNode
void init();
void setStyle(int style);
void render() override;
void renderRadar() override;
void renderShadow() override;
const GLfloat* getPosition() const override;

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1 change: 0 additions & 1 deletion include/MeshPolySceneNode.h
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,6 @@ class MeshPolySceneNode : public WallSceneNode
style = _style;
}
void render();
void renderRadar();
void renderShadow();
const GLfloat* getVertex(int i) const;
const GLfloat (*getVertices() const)[3];
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15 changes: 0 additions & 15 deletions src/geometry/MeshFragSceneNode.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -192,21 +192,6 @@ void MeshFragSceneNode::Geometry::render()
}


void MeshFragSceneNode::Geometry::renderRadar()
{
const int triangles = sceneNode.arrayCount;
if (list != INVALID_GL_LIST_ID)
glCallList(list);
else
{
glVertexPointer(3, GL_FLOAT, 0, sceneNode.vertices);
glDrawArrays(GL_TRIANGLES, 0, triangles * 3);
}
addTriangleCount(triangles);
return;
}


void MeshFragSceneNode::Geometry::renderShadow()
{
const int triangles = sceneNode.arrayCount;
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8 changes: 0 additions & 8 deletions src/geometry/MeshPolySceneNode.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -132,14 +132,6 @@ void MeshPolySceneNode::Geometry::render()
}


void MeshPolySceneNode::Geometry::renderRadar()
{
drawV();
addTriangleCount(vertices.getSize() - 2);
return;
}


void MeshPolySceneNode::Geometry::renderShadow()
{
drawV();
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