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OBJS=triangle.o video.o models.o | ||
BIN=hello_teapot.bin | ||
LDFLAGS+=-lilclient | ||
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include ../Makefile.include | ||
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hello_videocube | ||
=============== | ||
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Sample for Raspberry Pi that uses egl_render to display video on an animated cube. |
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/* | ||
Copyright (c) 2012, Broadcom Europe Ltd | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
* Redistributions of source code must retain the above copyright | ||
notice, this list of conditions and the following disclaimer. | ||
* Redistributions in binary form must reproduce the above copyright | ||
notice, this list of conditions and the following disclaimer in the | ||
documentation and/or other materials provided with the distribution. | ||
* Neither the name of the copyright holder nor the | ||
names of its contributors may be used to endorse or promote products | ||
derived from this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY | ||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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// Spatial coordinates for the cube | ||
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static const GLbyte quadx[4*3] = { | ||
/* FRONT */ | ||
-1, -1, 0, | ||
1, -1, 0, | ||
-1, 1, 0, | ||
1, 1, 0, | ||
}; | ||
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/** Texture coordinates for the quad. */ | ||
static const GLfloat texCoords[4 * 2] = { | ||
0.f, 0.f, | ||
1.f, 0.f, | ||
0.f, 1.f, | ||
1.f, 1.f, | ||
}; | ||
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