Custom AVM Player for Poki projects
- git (installation instructions)
- Node.js (installation instructions)
Either use the template file here (recommended) or clone this repo and test your own content by typing the following into a terminal / cmd prompt / shell window:
git clone https://github.com/awayfl/poki-player
cd poki-player
npm install
Open the pokiGame.config.js
file and add some SWF files to fileconfigs
, including a rt_title
and rt_filename
entry (without the .swf extension), eg:
fileconfigs: [
{
rt_title: "my Awesome Flash Game",
rt_filename: "my_awesome_flash_game",
},
],
pokiGame.config.js
contains many additional configs (documented inline) that can be applied either global or locally to individual test SWFs.
By default, fileconfigs
contains two example SWFs for demonstrating use of the PokiSDK with AS2 and AS3 SWFs. The source for these examples can be found in /_XFL_original
.
XFL files are used to keep things git-friendly, and any SWF compiled from Adobe Animate / Flash Pro is best having its accompanying source uploaded in XFL to allow for easier testing and keep track of any modifications. You can easily save .fla
files as .xfl
files from any Adobe Flash IDE.
N.B. AS2 XFLs can only be opened and compiled in Adobe Flash Pro CS6 (recommended) or earlier.
The SDK's most commonly used functions are:
commercialBreak()
gameplayStart()
gameplayStop()
Use cases are described inside the example SWFs / XFLs.
To run a preview of your SWFs, start up the webpack development server:
npm start
Once compilation is complete, you can view your SWFs through the links at http://localhost. Updating SWFs or any files in /src
will auto-reload the browser. However, any changes to pokiGame.config.js
will require a restart.