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Enable locomotion to handle arbitrary rotations of the view space (#49)
* Enable locomotion to handle arbitrary rotations of the view space Previously it assumed that "up" was always the Y axis * Eliminate jitter --------- Co-authored-by: Oliver Scherer <[email protected]>
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use bevy::diagnostic::LogDiagnosticsPlugin; | ||
use bevy::prelude::*; | ||
use bevy::transform::components::Transform; | ||
use bevy_oxr::resources::XrViews; | ||
use bevy_oxr::xr_input::hands::common::{HandInputDebugRenderer, OpenXrHandInput}; | ||
use bevy_oxr::xr_input::interactions::{ | ||
InteractionEvent, XRDirectInteractor, XRInteractorState, XRRayInteractor, XRSocketInteractor, | ||
}; | ||
use bevy_oxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}; | ||
use bevy_oxr::xr_input::trackers::{ | ||
AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker, | ||
OpenXRTrackingRoot, | ||
}; | ||
use bevy_oxr::xr_input::Vec3Conv; | ||
use bevy_oxr::DefaultXrPlugins; | ||
use wgpu::{Extent3d, TextureDimension, TextureFormat}; | ||
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fn main() { | ||
color_eyre::install().unwrap(); | ||
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App::new() | ||
.add_plugins(DefaultXrPlugins) | ||
.add_plugins(LogDiagnosticsPlugin::default()) | ||
.add_systems(Startup, setup) | ||
.add_systems(Update, (proto_locomotion, pull_to_ground).chain()) | ||
.insert_resource(PrototypeLocomotionConfig::default()) | ||
.add_systems(Startup, spawn_controllers_example) | ||
.add_plugins(OpenXrHandInput) | ||
.add_plugins(HandInputDebugRenderer) | ||
.add_event::<InteractionEvent>() | ||
.run(); | ||
} | ||
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#[derive(Component)] | ||
struct Globe { | ||
radius: f32, | ||
} | ||
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/// Creates a colorful test pattern | ||
fn uv_debug_texture() -> Image { | ||
const TEXTURE_SIZE: usize = 8; | ||
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let mut palette: [u8; 32] = [ | ||
255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255, | ||
198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255, | ||
]; | ||
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let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4]; | ||
for y in 0..TEXTURE_SIZE { | ||
let offset = TEXTURE_SIZE * y * 4; | ||
texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette); | ||
palette.rotate_right(4); | ||
} | ||
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Image::new_fill( | ||
Extent3d { | ||
width: TEXTURE_SIZE as u32, | ||
height: TEXTURE_SIZE as u32, | ||
depth_or_array_layers: 1, | ||
}, | ||
TextureDimension::D2, | ||
&texture_data, | ||
TextureFormat::Rgba8UnormSrgb, | ||
) | ||
} | ||
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/// set up a simple 3D scene | ||
fn setup( | ||
mut commands: Commands, | ||
mut meshes: ResMut<Assets<Mesh>>, | ||
mut materials: ResMut<Assets<StandardMaterial>>, | ||
mut images: ResMut<Assets<Image>>, | ||
) { | ||
// plane | ||
let radius = 5.0; | ||
commands.spawn(( | ||
PbrBundle { | ||
mesh: meshes.add( | ||
shape::UVSphere { | ||
radius, | ||
sectors: 10, | ||
stacks: 10, | ||
} | ||
.try_into() | ||
.unwrap(), | ||
), | ||
material: materials.add(StandardMaterial { | ||
base_color_texture: Some(images.add(uv_debug_texture())), | ||
..default() | ||
}), | ||
transform: Transform::from_xyz(0.0, -radius, 0.0), | ||
..default() | ||
}, | ||
Globe { radius }, | ||
)); | ||
// cube | ||
commands.spawn(PbrBundle { | ||
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })), | ||
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), | ||
transform: Transform::from_xyz(0.0, 0.5, 0.0), | ||
..default() | ||
}); | ||
// socket | ||
commands.spawn(( | ||
SpatialBundle { | ||
transform: Transform::from_xyz(0.0, 0.5, 1.0), | ||
..default() | ||
}, | ||
XRInteractorState::Selecting, | ||
XRSocketInteractor, | ||
)); | ||
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// light | ||
commands.spawn(PointLightBundle { | ||
point_light: PointLight { | ||
intensity: 1500.0, | ||
shadows_enabled: true, | ||
..default() | ||
}, | ||
transform: Transform::from_xyz(4.0, 8.0, 4.0), | ||
..default() | ||
}); | ||
// camera | ||
commands.spawn((Camera3dBundle { | ||
transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at( | ||
Vec3 { | ||
x: -0.548, | ||
y: -0.161, | ||
z: -0.137, | ||
}, | ||
Vec3::Y, | ||
), | ||
..default() | ||
},)); | ||
} | ||
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fn spawn_controllers_example(mut commands: Commands) { | ||
//left hand | ||
commands.spawn(( | ||
OpenXRLeftController, | ||
OpenXRController, | ||
OpenXRTracker, | ||
SpatialBundle::default(), | ||
XRRayInteractor, | ||
AimPose(Transform::default()), | ||
XRInteractorState::default(), | ||
)); | ||
//right hand | ||
commands.spawn(( | ||
OpenXRRightController, | ||
OpenXRController, | ||
OpenXRTracker, | ||
SpatialBundle::default(), | ||
XRDirectInteractor, | ||
XRInteractorState::default(), | ||
)); | ||
} | ||
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fn pull_to_ground( | ||
time: Res<Time>, | ||
mut tracking_root_query: Query<&mut Transform, (With<OpenXRTrackingRoot>, Without<Globe>)>, | ||
globe: Query<(&Transform, &Globe), Without<OpenXRTrackingRoot>>, | ||
views: ResMut<XrViews>, | ||
) { | ||
let mut root = tracking_root_query.single_mut(); | ||
let (globe_pos, globe) = globe.single(); | ||
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// Get player position (position of playground + position within playground) | ||
let v = views.lock().unwrap(); | ||
let Some(view) = v.get(0) else { return }; | ||
let mut hmd_translation = view.pose.position.to_vec3(); | ||
hmd_translation.y = 0.0; | ||
let local = root.translation; | ||
let offset = root.rotation.mul_vec3(hmd_translation); | ||
let global = offset + local; | ||
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let adjustment_rate = (time.delta_seconds() * 10.0).min(1.0); | ||
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// Lower player onto sphere | ||
let up = (global - globe_pos.translation).normalize(); | ||
let diff = up * globe.radius + globe_pos.translation - offset - root.translation; | ||
root.translation += diff * adjustment_rate; | ||
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// Rotate player to be upright on sphere | ||
let angle_diff = Quat::from_rotation_arc(root.up(), up); | ||
let point = root.translation + offset; | ||
root.rotate_around(point, Quat::IDENTITY.slerp(angle_diff, adjustment_rate)); | ||
} |
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