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roshambo on urbit

by ~bacwyl-samweg

urbit2urbit rock paper scissors game


roshambo implements a simple protocol of pokes between agents

two agents communicate by %poise pokes until they agree on an exact time window for play: (t0, t0+n)

t0 : shoot-time.poise n : latency.poise

agents send a %shoot poke at exactly t0 and accept a %shoot from the opponent until t0+n

L : the actual latency of the connection

if (n >= L) && (n < 2*L), each agent must send their %shoot before receiving the opposing %shoot.

latency can be tweaked manually from dojo, but by default its set to a generous value to ensure that games will go through.

you can pretty much assume anyone who is using this app isn't using a modified version in order to cheat so its alright to use a large window.

the window also serves to negotiate games without a more complicated challenging or room mechanism.


to install for dev:

create a fake galaxy

./urbit -F bus

then in ~bus do:

|merge %roshambo our %base

|mount %roshambo

then in unix, in your pier directory, do:

cp -R <this repo>/desk/* roshambo

( you probably also need some files from urbit/urbit/pkg/base-dev and garden-dev )

in ~bus:

|commit %roshambo |install our %roshambo

in web browser go to localhost/docket/upload

login with ~bus +code

select desk: roshambo select glob: /glob GLOB

%roshambo will be a github repo with /glob and /desk /glob will contain files to glob and instructions for globbing to glob, must do npm install @urbit/http-api npm install urbit-ob browserify script.js -o bundle.js


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