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Bug update
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- Fix #37 N'Zoth, God of the Deep tracks some spells...
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batstyx committed Jan 6, 2025
2 parents d7f6189 + 0cfdd68 commit 914a5ec
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Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Graveyard/NZothGotDView.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ internal static ViewConfig Config
Enabled = "NZothGotDEnabled",
CreateView = () => new ChancesView(),
UpdateOn = GameEvents.OnPlayerPlayToGraveyard,
Condition = card => card.Race != null,
Condition = card => card.Type == "Minion" && card.Race != null,
});
}
}
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6 changes: 3 additions & 3 deletions Graveyard/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Graveyard")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

Expand All @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.17.0.0")]
[assembly: AssemblyFileVersion("1.17.0.0")]
[assembly: AssemblyVersion("1.17.1.0")]
[assembly: AssemblyFileVersion("1.17.1.0")]

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