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Work around for https://github.com/bdew/ae2stuff/issues/190 #198

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6 changes: 2 additions & 4 deletions src/net/bdew/ae2stuff/grid/GridTile.scala
Original file line number Diff line number Diff line change
Expand Up @@ -94,10 +94,8 @@ trait GridTile extends TileExtended with TileTicking with IGridHost with IGridBl
override def getGridNode(aePartLocation: AEPartLocation): IGridNode = getNode
override def getCableConnectionType(aePartLocation: AEPartLocation): AECableType = AECableType.COVERED
override def securityBreak() = {
ItemUtils.throwItemAt(getWorld, getPos, new ItemStack(getBlockType))
if (this.isInstanceOf[BreakableInventoryTile])
this.asInstanceOf[BreakableInventoryTile].dropItems()
getWorld.setBlockToAir(getPos)
//Dont do anything here to work around this bug https://github.com/bdew/ae2stuff/issues/190
//This does change the intended behavior of this method but the block will not connect to the AE network, thus not breaking the security of the ae network
}

// IGridBlock
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