Mockup for linearly normalized eye gaze values #263
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This is a mockup for resolving this issue in the docs VRCFaceTracking/docs#76
THe main problem is the eye gaze information is not actually linear, leading to it being kind of difficult to make accurate animations from it, as you can have up to a 4 degree offset from what the real value should be. This should resolve it. Let me know if any of the formatting here should be different or whatnot, first time contributing to this project. I cannot figure out how to build the project yet so I'm unsure if this produces the entire desired affect