Generate secure, random, uniform integers, compensating for modulo bias
var secureRandom = require('secure-random-uniform')
// Numbers from [0, 2000)
secureRandom(2000)
// Numbers from [100, 110)
secureRandom(10) + 100
// Numbers from [-10, 10]
secureRandom(21) - 10
var secureRandom = require('secure-random-uniform/bigint')
// Numbers from [0, 2^64)
secureRandom(2n ** 64n)
// Numbers from [0, googol)
secureRandom(10n ** 100n)
Returns a number from the uniform distribution [0, limit)
(limit exclusive).
Note that limit must not be larger than 2^53 - 1
(Number.MAX_SAFE_INTEGER
).
A naive implementation might look like:
function insecureRandom (limit) {
return secureRandomSource() % limit
}
However this will only yield a uniform distribution if limit
is a divisor
of whatever is the maximum value of secureRandomSource()
. Consider limit = 3
and the maximum value returned by secureRandomSource()
being 5
. Then in the
long run the frequency of numbers returned will be [0 = 2/5, 1 = 2/5, 2 = 1/5]
,
causing the distribution to be skewed (ie. not uniform).
This is called "Modulo Bias".
This module borrows from arc4random_uniform
and keeps generating a new random
number until it hits a range that's congruent to limit
. This is not as bad as
it sounds. The worst case is if limit ≈ (2^48 - 1) / 2
, in which case it will
have a ~ 0.5 chance of doing a redraw. The number of redraws required can be
modelled by as 0.5^(redraws)
which quickly converges towards zero. In practise
only one draw is required on average.
See verify-modulo-reduction.js
for a deterministic test of the algorithm
The next issue is transforming random bytes into unsigned numbers. We can efficiently transform bytes into signed 32-bit integers in JS with:
(byte[3] << 24) | (byte[2] << 16) | (byte[1] << 8) | (byte[0])
To make the number unsigned we can do a zero-fill right shift, which will cause the sign bit to become 0:
((byte[3] << 24) | (byte[2] << 16) | (byte[1] << 8) | (byte[0])) >>> 0
To go beyond 32-bit integers, to the maximum of 53-bit integers representable in
Javascript Number
s (IEEE 754), we can construct the remaining 21 bits and move
them up using a floating point multiplication.
((((buf[6] & 0b00011111) << 16) | (buf[5] << 8) | (buf[4])) >>> 0) * 0x100000000
+ (((byte[3] << 24) | (byte[2] << 16) | (byte[1] << 8) | (byte[0])) >>> 0)
Note that the bitwise operations have been wrapped in parenthesis, otherwise the add and multiplication operation will become 32-bit operations, reducing the number modulo 2^32
See verify-readle.js
for verification against a known
implementation of converting bytes to unsigned integers.