Fix only one frame rendered in mobile opengles with intermediate frame buffer #813
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: CI | |
concurrency: | |
group: ${{ github.ref }} | |
cancel-in-progress: true | |
on: | |
push: | |
pull_request: | |
jobs: | |
msvc: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: Debug, platform: Win32, bindir: 'win32_vs2022' }, | |
{ config: Debug, platform: x64, bindir: 'win64_vs2022' }, | |
{ config: Release, platform: Win32, bindir: 'win32_vs2022' }, | |
{ config: Release, platform: x64, bindir: 'win64_vs2022' }, | |
] | |
name: msvc-${{ matrix.config }}-${{ matrix.platform }} | |
runs-on: windows-2022 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v4 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Prepare | |
uses: microsoft/[email protected] | |
- name: Build | |
shell: cmd | |
run: | | |
cd bgfx | |
..\bx\tools\bin\windows\genie.exe --with-tools --with-combined-examples --with-shared-lib vs2022 | |
msbuild ".build/projects/vs2022/bgfx.sln" /m /v:minimal /p:Configuration=${{ matrix.config }} /p:Platform=${{ matrix.platform }} | |
- name: Check | |
shell: cmd | |
run: | | |
cd bgfx | |
dir /s ".build\${{ matrix.bindir }}\bin" | |
".build\${{ matrix.bindir }}\bin\geometryc${{ matrix.config }}.exe" --version | |
".build\${{ matrix.bindir }}\bin\shaderc${{ matrix.config }}.exe" --version | |
".build\${{ matrix.bindir }}\bin\texturec${{ matrix.config }}.exe" --version | |
mingw: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ msystem: MINGW64, project: 'mingw-gcc', bindir: 'win64_mingw-gcc' }, | |
# { msystem: CLANG64, project: 'mingw-clang', bindir: 'win64_mingw-clang' }, | |
] | |
name: mingw-${{ matrix.msystem }} | |
runs-on: windows-2022 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v4 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Prepare | |
uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{ matrix.msystem }} | |
update: true | |
install: make | |
pacboy: cc:p | |
- name: Build | |
shell: msys2 {0} | |
run: | | |
cd bgfx | |
make ${{ matrix.project }}-release64 -j$(nproc) AR=ar CC=cc CXX=c++ MINGW=$MINGW_PREFIX | |
- name: Check | |
shell: cmd | |
run: | | |
cd bgfx | |
dir /s ".build\${{ matrix.bindir }}\bin" | |
".build\${{ matrix.bindir }}\bin\geometrycRelease.exe" --version | |
".build\${{ matrix.bindir }}\bin\shadercRelease.exe" --version | |
".build\${{ matrix.bindir }}\bin\texturecRelease.exe" --version | |
linux: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: debug, binsuffix: Debug }, | |
{ config: release, binsuffix: Release }, | |
] | |
name: linux-gcc-${{ matrix.config }}64 | |
runs-on: ubuntu-24.04 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v4 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
sudo apt install libgl-dev | |
cd bgfx | |
make -j$(nproc) linux-gcc-${{ matrix.config }}64 | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/linux64_gcc/bin" | |
".build/linux64_gcc/bin/geometryc${{ matrix.binsuffix}}" --version | |
".build/linux64_gcc/bin/shaderc${{ matrix.binsuffix}}" --version | |
".build/linux64_gcc/bin/texturec${{ matrix.binsuffix}}" --version | |
osx: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ config: debug, binsuffix: Debug }, | |
{ config: release, binsuffix: Release }, | |
] | |
name: osx-arm64-${{ matrix.config }} | |
runs-on: macos-14 | |
steps: | |
- name: Checkout bgfx | |
uses: actions/checkout@v4 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
cd bgfx | |
make -j$(sysctl -n hw.physicalcpu) osx-arm64-${{ matrix.config }} | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/osx-arm64/bin" | |
".build/osx-arm64/bin/geometryc${{ matrix.binsuffix}}" --version | |
".build/osx-arm64/bin/shaderc${{ matrix.binsuffix}}" --version | |
".build/osx-arm64/bin/texturec${{ matrix.binsuffix}}" --version | |
android: | |
strategy: | |
fail-fast: true | |
matrix: | |
include: [ | |
{ platform: arm64 }, | |
] | |
name: android-${{ matrix.platform }} | |
runs-on: ubuntu-24.04 | |
steps: | |
- uses: nttld/setup-ndk@v1 | |
id: setup-ndk | |
with: | |
ndk-version: r25b | |
add-to-path: false | |
- name: Checkout bgfx | |
uses: actions/checkout@v4 | |
with: | |
path: bgfx | |
- name: Checkout bx | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bx | |
path: bx | |
- name: Checkout bimg | |
uses: actions/checkout@v4 | |
with: | |
repository: bkaradzic/bimg | |
path: bimg | |
- name: Build | |
run: | | |
cd bgfx | |
make -j$(sysctl -n hw.physicalcpu) android-${{ matrix.platform }} | |
env: | |
ANDROID_NDK_ROOT: ${{ steps.setup-ndk.outputs.ndk-path }} | |
- name: Check | |
run: | | |
cd bgfx | |
ls -lash ".build/android-${{ matrix.platform }}/bin" |