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Pocket-Universe
Pocket-Universe PublicA particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
C 11
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Painted-Portal-Ray-Tracing
Painted-Portal-Ray-Tracing PublicPlaying around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the …
C 10
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